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An Epiphany -- My new Fave thing about 4E
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<blockquote data-quote="Stormtalon" data-source="post: 4725475" data-attributes="member: 5541"><p>I've been tossing around an idea in my head for a 4E campaign for a few days now, and I finally decided to sit down and solidify it a bit on paper. As I started jotting things down, I was struck by something I hadn't consciously realized before.</p><p></p><p>The tiered level structure of 4E -- Heroic/Paragon/Epic -- makes it insanely easy to come up with a quick, structured outline of an entire campaign (assuming you have a coherent concept to begin with).</p><p></p><p>It only took me an hour, more or less, to jot down a 3-page outline (one page per tier) for a full 30-level campaign, broken down level-to-level. That's something I was never able to do before. Too many variables perhaps, and too nebulous a progression path to be able to concretely nail down a full outline.</p><p></p><p>Sure, I've still got to break each section down by encounter, draw maps and design NPCs but that should go quickly enough. Still, now that I know, for instance, that I need a dragon for the level 15-16 period I can plan ahead and set something up that's going to be integral to the overall plot (I actually titled each level range as part of the process -- in this case, my rough title is "A Dragon Named Patsy").</p><p></p><p>While I do enjoy winging things, it's also nice to know I can effectively set up something coherent FAST and then plug in what's needed to fill it out.</p></blockquote><p></p>
[QUOTE="Stormtalon, post: 4725475, member: 5541"] I've been tossing around an idea in my head for a 4E campaign for a few days now, and I finally decided to sit down and solidify it a bit on paper. As I started jotting things down, I was struck by something I hadn't consciously realized before. The tiered level structure of 4E -- Heroic/Paragon/Epic -- makes it insanely easy to come up with a quick, structured outline of an entire campaign (assuming you have a coherent concept to begin with). It only took me an hour, more or less, to jot down a 3-page outline (one page per tier) for a full 30-level campaign, broken down level-to-level. That's something I was never able to do before. Too many variables perhaps, and too nebulous a progression path to be able to concretely nail down a full outline. Sure, I've still got to break each section down by encounter, draw maps and design NPCs but that should go quickly enough. Still, now that I know, for instance, that I need a dragon for the level 15-16 period I can plan ahead and set something up that's going to be integral to the overall plot (I actually titled each level range as part of the process -- in this case, my rough title is "A Dragon Named Patsy"). While I do enjoy winging things, it's also nice to know I can effectively set up something coherent FAST and then plug in what's needed to fill it out. [/QUOTE]
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An Epiphany -- My new Fave thing about 4E
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