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An Epiphany -- My new Fave thing about 4E
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<blockquote data-quote="SpydersWebbing" data-source="post: 4726213" data-attributes="member: 56378"><p>My own campaign plot (based in New Forgotten Realms)</p><p></p><p>Heroic:</p><p>A hero (an eladrin swordmage, no name yet) has fallen in battle, and his lover has been convinced by the Church of the Last Hope (based in Balder's Gate) to commit suicide to bring him back. The PC's are going to attempt to stop her, which means the campaign can go one of two ways:</p><p></p><p>A) She listens to them, and leaves with them.</p><p>B) She doesn't listen to them, and commits suicide. The atrocity forces The Hero's body to reanimate as a Death Knight, focused on the destruction of the Church of the Last Hope.</p><p></p><p>Regardless of outcome you find out that The Hero was the prince of Evermeet, and there's a whole fey party that's been put together to take down the people they think are responsible: the PC's! Once convinced that the Church of the Last Hope is to blame, both parties set up to knock down the Church of the Last Hope.</p><p></p><p></p><p>Paragon:</p><p>The Church of the Last Hope has been obliterated, but it's been found that they were a cover organization for the Blue Flame people (can't remember the name of the organization, too lazy to get up and find the book), who have employed the paladins and avengers of the Church of Cyre to get them enough souls to make a doomsday weapon of unimaginable power. Traveling through the Underdark, the PC's must destroy the Sharn's home base. In doing so, they are teleported to another world altogether...</p><p></p><p></p><p>Epic:</p><p>With the Sharns defeated their secrets are revealed. The Sharn were trying to re-invigorate their dead alternate world, destroyed by the destructive Tharizdun. They thought that by killing off a massive amount of Toril they could re-enliven Tilithil, their own world. To escape the confines of this alternate world the PC's must first bring Tharizdun back down the level of a god, and then kill him, releasing his grip from Tilithil. In doing so Tilithil will be re-enlivened, and they can then access enough arcane energy to make a portal back to Toril.</p><p></p><p></p><p>You're right, 4th is good at this sorta thing. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p>Any thoughts?</p></blockquote><p></p>
[QUOTE="SpydersWebbing, post: 4726213, member: 56378"] My own campaign plot (based in New Forgotten Realms) Heroic: A hero (an eladrin swordmage, no name yet) has fallen in battle, and his lover has been convinced by the Church of the Last Hope (based in Balder's Gate) to commit suicide to bring him back. The PC's are going to attempt to stop her, which means the campaign can go one of two ways: A) She listens to them, and leaves with them. B) She doesn't listen to them, and commits suicide. The atrocity forces The Hero's body to reanimate as a Death Knight, focused on the destruction of the Church of the Last Hope. Regardless of outcome you find out that The Hero was the prince of Evermeet, and there's a whole fey party that's been put together to take down the people they think are responsible: the PC's! Once convinced that the Church of the Last Hope is to blame, both parties set up to knock down the Church of the Last Hope. Paragon: The Church of the Last Hope has been obliterated, but it's been found that they were a cover organization for the Blue Flame people (can't remember the name of the organization, too lazy to get up and find the book), who have employed the paladins and avengers of the Church of Cyre to get them enough souls to make a doomsday weapon of unimaginable power. Traveling through the Underdark, the PC's must destroy the Sharn's home base. In doing so, they are teleported to another world altogether... Epic: With the Sharns defeated their secrets are revealed. The Sharn were trying to re-invigorate their dead alternate world, destroyed by the destructive Tharizdun. They thought that by killing off a massive amount of Toril they could re-enliven Tilithil, their own world. To escape the confines of this alternate world the PC's must first bring Tharizdun back down the level of a god, and then kill him, releasing his grip from Tilithil. In doing so Tilithil will be re-enlivened, and they can then access enough arcane energy to make a portal back to Toril. You're right, 4th is good at this sorta thing. :) Any thoughts? [/QUOTE]
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