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An Epiphany -- My new Fave thing about 4E
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<blockquote data-quote="Stormtalon" data-source="post: 4728382" data-attributes="member: 5541"><p>I seem to recall wading through a few of those threads in the past, hehe. Always entertaining reading, to say the least. Me, I've always been a fan of the "just enough" school of thought. I'm building sets, not cities. If I've got a well detailed street front with enough life and extras roaming about, it really doesn't matter if the buildings are actually just flat panels painted to look real on the front side.</p><p></p><p>Here's another thing that hit me the other night, and in a way, it relates to the whole world-building thing:</p><p></p><p>With the tier structure, you really only need to solidify two things to get a believable world -- as far as a single campaign is concerned.</p><p></p><p>1) What happens at the transition from heroic to paragon?</p><p>Who's involved? Why?</p><p></p><p>2) What happens at the transition from paragon to epic?</p><p>Again -- who's involved and why?</p><p></p><p>If you can do that, then you suddenly have the ability to build Heroic tier as a progression towards that event, Paragon as a progression between the two points and Epic as the culmination and resolution of everything that's come before.</p><p></p><p>Now a further digression back to <strong>inkmonkeys</strong>' concerns:</p><p></p><p>[spoiler]I suppose I could make "their" town/region be the last one hit and let them rescue and escape with at least some of the NPCs there, but I'm still not sure if that'll work right. Part of what I want is for the <em>characters</em> to be so enraged they'll initially miss discrepancies in how the towns were destroyed and absolutely want to get revenge on the (framed) giants <em>right now</em>. </p><p></p><p>In the end, I may just ask up front something like, "So, how mean do you want me to be this campaign, plot-wise? The usual, nicer.... or should I aspire to exceed all prior levels of Evil DM seen to date?"</p><p></p><p>I do still have vague dreams of being able to self-publish this thing once I've gotten it written up. Maybe I'll have two versions of the Paragon adventures -- "Normal" and "Extra-Apocalyptic." It's a thought.[/spoiler]</p></blockquote><p></p>
[QUOTE="Stormtalon, post: 4728382, member: 5541"] I seem to recall wading through a few of those threads in the past, hehe. Always entertaining reading, to say the least. Me, I've always been a fan of the "just enough" school of thought. I'm building sets, not cities. If I've got a well detailed street front with enough life and extras roaming about, it really doesn't matter if the buildings are actually just flat panels painted to look real on the front side. Here's another thing that hit me the other night, and in a way, it relates to the whole world-building thing: With the tier structure, you really only need to solidify two things to get a believable world -- as far as a single campaign is concerned. 1) What happens at the transition from heroic to paragon? Who's involved? Why? 2) What happens at the transition from paragon to epic? Again -- who's involved and why? If you can do that, then you suddenly have the ability to build Heroic tier as a progression towards that event, Paragon as a progression between the two points and Epic as the culmination and resolution of everything that's come before. Now a further digression back to [b]inkmonkeys[/b]' concerns: [spoiler]I suppose I could make "their" town/region be the last one hit and let them rescue and escape with at least some of the NPCs there, but I'm still not sure if that'll work right. Part of what I want is for the [i]characters[/i] to be so enraged they'll initially miss discrepancies in how the towns were destroyed and absolutely want to get revenge on the (framed) giants [i]right now[/i]. In the end, I may just ask up front something like, "So, how mean do you want me to be this campaign, plot-wise? The usual, nicer.... or should I aspire to exceed all prior levels of Evil DM seen to date?" I do still have vague dreams of being able to self-publish this thing once I've gotten it written up. Maybe I'll have two versions of the Paragon adventures -- "Normal" and "Extra-Apocalyptic." It's a thought.[/spoiler] [/QUOTE]
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