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An Evil party... Troublesome?
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<blockquote data-quote="Shining Dragon" data-source="post: 3656302" data-attributes="member: 14189"><p>If evil characters backstabbed each other all the time then there would be very few evil characters left in D&D. And there would be much rejoicing from good characters everywhere.</p><p></p><p>Obviously, this phenomenon is only restricted to evil player characters. Evil non-player characters actually manage to co-operate somewhat, reproduce to ensure the survival of the alignment and, on the odd occasion, successfully enact a plot to take over the world (before falling to the bumbling actions of a party of good characters).</p><p></p><p>So how should one go about preventing an evil party from imploding? I think they should have a goal that requires all to act as one, or a greater evil that can drive them to act as a party. Or even get the players themselves to detail why their characters are together (and won't kill each other). Personally I think this is doomed to failure as cries of "I'm only acting in character" will soon echo around the room as daggers are buried deeply in the backs of the more trusting characters despite the presence of a larger threat. Because, you know, the DM would never kill the entire party - that would kill the campaign. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Shining Dragon, post: 3656302, member: 14189"] If evil characters backstabbed each other all the time then there would be very few evil characters left in D&D. And there would be much rejoicing from good characters everywhere. Obviously, this phenomenon is only restricted to evil player characters. Evil non-player characters actually manage to co-operate somewhat, reproduce to ensure the survival of the alignment and, on the odd occasion, successfully enact a plot to take over the world (before falling to the bumbling actions of a party of good characters). So how should one go about preventing an evil party from imploding? I think they should have a goal that requires all to act as one, or a greater evil that can drive them to act as a party. Or even get the players themselves to detail why their characters are together (and won't kill each other). Personally I think this is doomed to failure as cries of "I'm only acting in character" will soon echo around the room as daggers are buried deeply in the backs of the more trusting characters despite the presence of a larger threat. Because, you know, the DM would never kill the entire party - that would kill the campaign. :) [/QUOTE]
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An Evil party... Troublesome?
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