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An Evil party... Troublesome?
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<blockquote data-quote="robberbaron" data-source="post: 3656763" data-attributes="member: 14771"><p>My current party is 'evil', though there a couple of CNs.</p><p>The problems I have encountered are mostly with party cohesion and introducing new characters. There is a lot more 'me, me, me' play with them being evil and they have a tendency to not work together.</p><p>Maybe being evil characters brings out the worst in them.</p><p></p><p>I actually had one of them tell me that they were going to kill a player's new character and take his stuff if I didn't come up with a good reason for them to take him into the party.</p><p>Very unhelpful and I was <strong>this close </strong> to shutting my lappy and going home, however, we discussed the problem and came up with a reasonable compromise - the party, when on R&R, scope out NPCs with a view to being future members of the party. When someone dies, they invite someone they have already met (this is a 'handwave'. They never actually meet these NPCs in game).</p><p></p><p>Having an evil party also seriously reduces your options with regard to getting them to adventure.</p><p>A good party will go out to right wrongs and, maybe, pick up some nice kit on the way.</p><p>An evil party has to know they will get a 'reasonable' remuneration for their efforts.</p><p>It is difficult to keep their levels of kit down when you have to pay them to do stuff.</p><p>I would advise any DM with an evil party to involve several of the characters in the backstory. Give them a role in the world and they might help you, otherwise you have to bribe them to do anything.</p><p></p><p>I'm trying to come up with a long-term story arc which will get them involved. Hopefully, it will work and they will act as a team for a change.</p></blockquote><p></p>
[QUOTE="robberbaron, post: 3656763, member: 14771"] My current party is 'evil', though there a couple of CNs. The problems I have encountered are mostly with party cohesion and introducing new characters. There is a lot more 'me, me, me' play with them being evil and they have a tendency to not work together. Maybe being evil characters brings out the worst in them. I actually had one of them tell me that they were going to kill a player's new character and take his stuff if I didn't come up with a good reason for them to take him into the party. Very unhelpful and I was [B]this close [/B] to shutting my lappy and going home, however, we discussed the problem and came up with a reasonable compromise - the party, when on R&R, scope out NPCs with a view to being future members of the party. When someone dies, they invite someone they have already met (this is a 'handwave'. They never actually meet these NPCs in game). Having an evil party also seriously reduces your options with regard to getting them to adventure. A good party will go out to right wrongs and, maybe, pick up some nice kit on the way. An evil party has to know they will get a 'reasonable' remuneration for their efforts. It is difficult to keep their levels of kit down when you have to pay them to do stuff. I would advise any DM with an evil party to involve several of the characters in the backstory. Give them a role in the world and they might help you, otherwise you have to bribe them to do anything. I'm trying to come up with a long-term story arc which will get them involved. Hopefully, it will work and they will act as a team for a change. [/QUOTE]
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