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An Evil party... Troublesome?
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<blockquote data-quote="Ant" data-source="post: 3656794" data-attributes="member: 17627"><p>In my experience evil parties always end up doom-spiraling into a messy bloodbath of backstabbing and looting of each other's stuff. Which is great fun but kinda kills the campaign.</p><p></p><p>One memorable example was in our first all-evil D&D game (2nd edition, I think) where an all out near self-TPK was caused by one character (Fump the Ogre) asking another character (I think it was the drider) for some poison. For reasons still unknown to this day this simple request resulted in near-mutaul annihilation of every party member. Only my goblin shaman and said drider survived. Needless to say, Campaign Over.</p><p></p><p>Another example that didn't quite have time to reach this critical mass was in an evil MERP campaign where we were hunting hobbits and elves. One of the trolls decided to use my orc mage as a make-shift club during a battle against some elf rangers which resulted in much scheming and plotting of the troll's (and his buddy's) demise. Unfortunately the DM folded that campaign just before evil did.</p><p></p><p>Where evil parties work an absolute treat is in what we call "Random Nights" - a one-shot adventure with randomly assigned, high-level characters. Much fun!</p></blockquote><p></p>
[QUOTE="Ant, post: 3656794, member: 17627"] In my experience evil parties always end up doom-spiraling into a messy bloodbath of backstabbing and looting of each other's stuff. Which is great fun but kinda kills the campaign. One memorable example was in our first all-evil D&D game (2nd edition, I think) where an all out near self-TPK was caused by one character (Fump the Ogre) asking another character (I think it was the drider) for some poison. For reasons still unknown to this day this simple request resulted in near-mutaul annihilation of every party member. Only my goblin shaman and said drider survived. Needless to say, Campaign Over. Another example that didn't quite have time to reach this critical mass was in an evil MERP campaign where we were hunting hobbits and elves. One of the trolls decided to use my orc mage as a make-shift club during a battle against some elf rangers which resulted in much scheming and plotting of the troll's (and his buddy's) demise. Unfortunately the DM folded that campaign just before evil did. Where evil parties work an absolute treat is in what we call "Random Nights" - a one-shot adventure with randomly assigned, high-level characters. Much fun! [/QUOTE]
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An Evil party... Troublesome?
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