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An Evil party... Troublesome?
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<blockquote data-quote="painandgreed" data-source="post: 3661382" data-attributes="member: 24969"><p>A good rule to follow for an evil game (or any game) is to metagame it first and make sure that all the players are on the same page. If half the group is thinking that all PCs can be trusted because they're PCs and the other half is thinking it's every man for himself, then things can fall apart pretty easy. I usually put forth to the players what sort of game they want to play, cooperative or competative. They've almost always chosen cooperative and thus there is an understanding that they can trust the other players. In the times they have chosen competative, everybody is on guard against everybody else and they still usually end up working together just fine because external threats were greater. The trouble comes when one player thinks he can trust another due to metagame reasons when he can't and gets bit for it.</p><p></p><p>If they choose a cooperative game, then make sure they make characters that can be cooperative and will work. IME, there are plenty of RPers that will go with their character concept no matter where it leads. I've had players with characters they liked, but simply with no RP reason to even leave the house, let alone join up with the other characters. Others were simply sociopaths. Once the players dumped those characters and made up new ones with the idea of working in the party, everything went fine.</p><p></p><p>Even in a competative game, there can be a bit of trust. Certainly more than they can expect from NPCs, especially if the DM plays it that way. They don't even have to be friends. Simply that they are eachother's support group and nobody else will be, especially if they are known for betraying their previous support group, usually goes a long way. Like members of a gang or criminal organization, they have to work together to acheive their ends which are usually mutual.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 3661382, member: 24969"] A good rule to follow for an evil game (or any game) is to metagame it first and make sure that all the players are on the same page. If half the group is thinking that all PCs can be trusted because they're PCs and the other half is thinking it's every man for himself, then things can fall apart pretty easy. I usually put forth to the players what sort of game they want to play, cooperative or competative. They've almost always chosen cooperative and thus there is an understanding that they can trust the other players. In the times they have chosen competative, everybody is on guard against everybody else and they still usually end up working together just fine because external threats were greater. The trouble comes when one player thinks he can trust another due to metagame reasons when he can't and gets bit for it. If they choose a cooperative game, then make sure they make characters that can be cooperative and will work. IME, there are plenty of RPers that will go with their character concept no matter where it leads. I've had players with characters they liked, but simply with no RP reason to even leave the house, let alone join up with the other characters. Others were simply sociopaths. Once the players dumped those characters and made up new ones with the idea of working in the party, everything went fine. Even in a competative game, there can be a bit of trust. Certainly more than they can expect from NPCs, especially if the DM plays it that way. They don't even have to be friends. Simply that they are eachother's support group and nobody else will be, especially if they are known for betraying their previous support group, usually goes a long way. Like members of a gang or criminal organization, they have to work together to acheive their ends which are usually mutual. [/QUOTE]
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