Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
An incomplete list of D&D rules explicitly left to the DM to rule on
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pauper" data-source="post: 7213126" data-attributes="member: 17607"><p>The 'interact with an object' activity (I won't call it an action, since that's a different term) would seem to cover this situation, and "pick up a dropped axe" is an explicit example of an activity that counts as interacting with an object. It's certainly allowable for the DM to rule that, as long as the PC hasn't already interacted with another object during the current turn*, that character can pick up a disarmed weapon without expending an action.</p><p></p><p>* - "If you want to interact with a second object, you need to use your action." BR, p.70</p><p></p><p>However, it is also true that the rules specify that "[t]he DM might require you to use an action for any of these activities when it needs special care or when it presents an unusual obstacle." (BR, p.70) One provided example is that, while opening a door is usually interacting with an object, opening a stuck door could require an action. Picking up a weapon just dropped by an opponent, who arguably also wants to get the weapon, in the midst of a combat is arguably a trickier situation than simply picking up an axe that's been dropped on the ground. Since the character has likely just used an action to perform the Disarming Strike, the DM could rule that the character would not be able to pick up the weapon without access to another action.**</p><p></p><p>** - Every fighter with access to Disarming Strike also has access to Action Surge, which grants an additional action, which provides one way around the problem. Another option is the Haste spell or an item that duplicates its effects, since the additional action granted by the spell can be used to perform the Use an Object action.</p><p></p><p>So although Disarming Stike doesn't explicitly say that the DM determines what the disarming character can do after performing the strike, the other rules surrounding the situation make it plain that different DMs can come to legitimately different rulings on what happens next.</p><p></p><p>--</p><p>Pauper</p></blockquote><p></p>
[QUOTE="Pauper, post: 7213126, member: 17607"] The 'interact with an object' activity (I won't call it an action, since that's a different term) would seem to cover this situation, and "pick up a dropped axe" is an explicit example of an activity that counts as interacting with an object. It's certainly allowable for the DM to rule that, as long as the PC hasn't already interacted with another object during the current turn*, that character can pick up a disarmed weapon without expending an action. * - "If you want to interact with a second object, you need to use your action." BR, p.70 However, it is also true that the rules specify that "[t]he DM might require you to use an action for any of these activities when it needs special care or when it presents an unusual obstacle." (BR, p.70) One provided example is that, while opening a door is usually interacting with an object, opening a stuck door could require an action. Picking up a weapon just dropped by an opponent, who arguably also wants to get the weapon, in the midst of a combat is arguably a trickier situation than simply picking up an axe that's been dropped on the ground. Since the character has likely just used an action to perform the Disarming Strike, the DM could rule that the character would not be able to pick up the weapon without access to another action.** ** - Every fighter with access to Disarming Strike also has access to Action Surge, which grants an additional action, which provides one way around the problem. Another option is the Haste spell or an item that duplicates its effects, since the additional action granted by the spell can be used to perform the Use an Object action. So although Disarming Stike doesn't explicitly say that the DM determines what the disarming character can do after performing the strike, the other rules surrounding the situation make it plain that different DMs can come to legitimately different rulings on what happens next. -- Pauper [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
An incomplete list of D&D rules explicitly left to the DM to rule on
Top