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<blockquote data-quote="5ekyu" data-source="post: 7497775" data-attributes="member: 6919838"><p>Question - in combat, if a player rolls a 2 and misses and another player rolls a 19 and misses do you "allow" them to draw conclusions and make decisions based on those results?</p><p></p><p>I the guy who rolled a 19+9=28 miss decides he needs advantage to fight (or to switch to spells that target with saves instead of to-hit) but the guy who rolled a 2+9 = 11 miss decides its ok for him to just swing away is that a "problem" for you like a guy rolling high on perception?</p><p></p><p>Are they "required" to roleplay those misses as if the D20 is an unknowable thing with no real analog in the game world the character can consider?</p><p></p><p>Same with saves - does "my wisdom save is a 19+9 28 FAILS" need to be treated as "no info just failed" just like a "my save was a 2+9=11" does?</p><p></p><p>i suspect (based on my experience) that in many games when a 28 wisdom save fails or a 28 to-hit fails, the players and the characters would "take notice" and tactics and choices in play might change.</p><p></p><p>have you never seen that?</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7497775, member: 6919838"] Question - in combat, if a player rolls a 2 and misses and another player rolls a 19 and misses do you "allow" them to draw conclusions and make decisions based on those results? I the guy who rolled a 19+9=28 miss decides he needs advantage to fight (or to switch to spells that target with saves instead of to-hit) but the guy who rolled a 2+9 = 11 miss decides its ok for him to just swing away is that a "problem" for you like a guy rolling high on perception? Are they "required" to roleplay those misses as if the D20 is an unknowable thing with no real analog in the game world the character can consider? Same with saves - does "my wisdom save is a 19+9 28 FAILS" need to be treated as "no info just failed" just like a "my save was a 2+9=11" does? i suspect (based on my experience) that in many games when a 28 wisdom save fails or a 28 to-hit fails, the players and the characters would "take notice" and tactics and choices in play might change. have you never seen that? [/QUOTE]
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