Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
An "Insightful" Question
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 7497827" data-attributes="member: 4937"><p>Meta-game knowledge used to bother me a lot as both a DM trying to run a setting and a player trying to be true to my character.</p><p></p><p>After 30 years, I tell my players not to sweat it. </p><p></p><p>The reason is that once you have meta-game knowledge there is no way to 'un-have' it. Even if you try not to react to it, that in itself is still being influenced by it. So I no longer worry about meta-game knowledge and I no longer have to get into arguments about what a character should know or should not know and let players just run the character however they like, metagame knowledge and all, nor do I consider acting on metagame knowledge to be cheating.</p><p></p><p>The trick is to avoiding metagaming is simply to not get any metagame knowledge in the first place. It's the attempt to acquire metagame knowledge you should haven't (like flipping through the DMs notes when he's in the bathroom or buying a copy of the module being run) that is actually problematic, and the only part I'd consider 'cheating'. </p><p></p><p>Thus, I just use processes of play that don't put the player in the unfair position of having metagame knowledge. I don't do that because I'm worried about them 'cheating'. I do that because it is fair to the player, because the player also doesn't want to be in the position of having to pretend he doesn't have metagame knowledge he actually has.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7497827, member: 4937"] Meta-game knowledge used to bother me a lot as both a DM trying to run a setting and a player trying to be true to my character. After 30 years, I tell my players not to sweat it. The reason is that once you have meta-game knowledge there is no way to 'un-have' it. Even if you try not to react to it, that in itself is still being influenced by it. So I no longer worry about meta-game knowledge and I no longer have to get into arguments about what a character should know or should not know and let players just run the character however they like, metagame knowledge and all, nor do I consider acting on metagame knowledge to be cheating. The trick is to avoiding metagaming is simply to not get any metagame knowledge in the first place. It's the attempt to acquire metagame knowledge you should haven't (like flipping through the DMs notes when he's in the bathroom or buying a copy of the module being run) that is actually problematic, and the only part I'd consider 'cheating'. Thus, I just use processes of play that don't put the player in the unfair position of having metagame knowledge. I don't do that because I'm worried about them 'cheating'. I do that because it is fair to the player, because the player also doesn't want to be in the position of having to pretend he doesn't have metagame knowledge he actually has. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
An "Insightful" Question
Top