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An Open Letter to Fantasy Flight and Cubicle 7 -- Cut the "Foreplay" and Give Us the Good Stuff
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<blockquote data-quote="innerdude" data-source="post: 6159920" data-attributes="member: 85870"><p>First, as a general note, I'm actually mainly pissed at Cubicle 7 rather than Fantasy Flight. I haven't spent a single second of my time looking at Edge of the Empire, Fantasy Flight just happened to be the touchpoint for me making my argument--namely, that I think it's very, very risky to alienate potential buyers up front. You're risking their hard-earned loyalty, which will ultimately have a much more negative effect on revenue. You're risking that you'll sell more expansions to make up for those who won't buy the core system up front. </p><p></p><p>As far as Crothian's quote goes--This is EXACTLY my problem with the general mind set evidenced by FF and C7. It's not just about "Wah, I don't have my Precious PC build!" </p><p></p><p>It's about being able to TELL STORIES ABOUT INTERESTING ASPECTS OF THE UNIVERSE, and not having direct mechanical support to do so. </p><p></p><p>How is a GM, exactly, supposed to create adventures involving the Men of Rohan using the current One Ring materials? </p><p></p><p>"Well, you just don't go there." </p><p></p><p>Right. And the PCs will NEVER meet someone from Rohan either. Why? Well, because they can't, because the GM has no officially supported way of making one. So we're just supposed to adventure over the edge of the wild, and not go anywhere else in Middle Earth. You know. Because, like, Middle-Earth doesn't have a very interesting backstory or anything, you know, like the most voluminous written mythology in the history of fiction. And you know, the edge of the wild is totally where all of the cool stuff in Middle-Earth's past ages happened, right?</p><p></p><p>Simply put, this business model is a constraint to the kinds of stories I want to tell in these universes. My players can't adventure anywhere that doesn't have built-in mechanical support for the cultures in the One Ring. Oh sure, I can fake it. But that's really the point---why do I have to "fake it" in the first place? Oh that's right---so Cubicle 7 can try to sell me on some expansions I couldn't care less about, so they can string out their product line for however long they have to. </p><p></p><p>I LIKE The One Ring. I like the system, I like the way it works, I like the type of playstyle it engenders. But I don't want to tell stories over the edge of the wild, I want to tell them in the places I find compelling, and with interesting "hooks."</p><p></p><p>Releasing stuff piecemeal feels manipulative, and creates a definite sense of ill will towards the companies that do it.</p></blockquote><p></p>
[QUOTE="innerdude, post: 6159920, member: 85870"] First, as a general note, I'm actually mainly pissed at Cubicle 7 rather than Fantasy Flight. I haven't spent a single second of my time looking at Edge of the Empire, Fantasy Flight just happened to be the touchpoint for me making my argument--namely, that I think it's very, very risky to alienate potential buyers up front. You're risking their hard-earned loyalty, which will ultimately have a much more negative effect on revenue. You're risking that you'll sell more expansions to make up for those who won't buy the core system up front. As far as Crothian's quote goes--This is EXACTLY my problem with the general mind set evidenced by FF and C7. It's not just about "Wah, I don't have my Precious PC build!" It's about being able to TELL STORIES ABOUT INTERESTING ASPECTS OF THE UNIVERSE, and not having direct mechanical support to do so. How is a GM, exactly, supposed to create adventures involving the Men of Rohan using the current One Ring materials? "Well, you just don't go there." Right. And the PCs will NEVER meet someone from Rohan either. Why? Well, because they can't, because the GM has no officially supported way of making one. So we're just supposed to adventure over the edge of the wild, and not go anywhere else in Middle Earth. You know. Because, like, Middle-Earth doesn't have a very interesting backstory or anything, you know, like the most voluminous written mythology in the history of fiction. And you know, the edge of the wild is totally where all of the cool stuff in Middle-Earth's past ages happened, right? Simply put, this business model is a constraint to the kinds of stories I want to tell in these universes. My players can't adventure anywhere that doesn't have built-in mechanical support for the cultures in the One Ring. Oh sure, I can fake it. But that's really the point---why do I have to "fake it" in the first place? Oh that's right---so Cubicle 7 can try to sell me on some expansions I couldn't care less about, so they can string out their product line for however long they have to. I LIKE The One Ring. I like the system, I like the way it works, I like the type of playstyle it engenders. But I don't want to tell stories over the edge of the wild, I want to tell them in the places I find compelling, and with interesting "hooks." Releasing stuff piecemeal feels manipulative, and creates a definite sense of ill will towards the companies that do it. [/QUOTE]
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An Open Letter to Fantasy Flight and Cubicle 7 -- Cut the "Foreplay" and Give Us the Good Stuff
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