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<blockquote data-quote="robconley" data-source="post: 8922821" data-attributes="member: 5636"><p>Agree to a point. Where it gets bad is for works like <a href="https://www.drivethrurpg.com/product/3019/Tome-of-Horrors-Revised" target="_blank">Tome of Horror</a> which require individual citations for each monster entry you use in Section 15.</p><p></p><p>[ATTACH=full]274318[/ATTACH]</p><p></p><p>[ATTACH=full]274319[/ATTACH]</p><p></p><p>'Slight inconvenience is an understatement.</p><p></p><p>The result leads to declarations like this.</p><p></p><p>[ATTACH=full]274317[/ATTACH]</p><p>How luckily there are plenty of alternatives like the S&W Monster Book that using only means you have to do this.</p><p></p><p>[ATTACH=full]274320[/ATTACH]</p><p></p><p>However there are classic D&D creatures for which the only OGC source is the Tome of Horror.</p><p>Why? Because Tome of Horrors was a special project from the early 2000s handled by a special license between WoTC and Necromancer Games.</p><p></p><p>[ATTACH=full]274321[/ATTACH]</p><p></p><p>Corner cases like Tome of Horrors is why I am pushing for a OGL 1.0b to clarify the situation around the use of OGL OGC content going forward. The OGL OGC landscape is littered with oddball content that resulted from a special arrangement that can be used to assemble a competitor to what Wizards can do that is far closer than many folks realized.</p><p></p><p>The Old School Renaissance is more aware of this because the core "hack" that allows us to support classic D&D fully relies on these oddball bits of open content. But the OSR isn't the most extreme example of kitbashing OGC content together. That honor belongs to Jason Kemp and <a href="https://www.drivethrurpg.com/product/186894/Cepheus-Engine-System-Reference-Document" target="_blank">Cepheus</a>, a Mongoose Traveller 1e clone. Which was created in the wake of Mongoose bungling the third party licensing program for Mongoose Traveller 2e.</p></blockquote><p></p>
[QUOTE="robconley, post: 8922821, member: 5636"] Agree to a point. Where it gets bad is for works like [URL='https://www.drivethrurpg.com/product/3019/Tome-of-Horrors-Revised']Tome of Horror[/URL] which require individual citations for each monster entry you use in Section 15. [ATTACH type="full" alt="1675179331319.png"]274318[/ATTACH] [ATTACH type="full" alt="1675179349268.png"]274319[/ATTACH] 'Slight inconvenience is an understatement. The result leads to declarations like this. [ATTACH type="full" alt="1675179131881.png"]274317[/ATTACH] How luckily there are plenty of alternatives like the S&W Monster Book that using only means you have to do this. [ATTACH type="full" alt="1675179456987.png"]274320[/ATTACH] However there are classic D&D creatures for which the only OGC source is the Tome of Horror. Why? Because Tome of Horrors was a special project from the early 2000s handled by a special license between WoTC and Necromancer Games. [ATTACH type="full" width="522px" alt="1675179596253.png"]274321[/ATTACH] Corner cases like Tome of Horrors is why I am pushing for a OGL 1.0b to clarify the situation around the use of OGL OGC content going forward. The OGL OGC landscape is littered with oddball content that resulted from a special arrangement that can be used to assemble a competitor to what Wizards can do that is far closer than many folks realized. The Old School Renaissance is more aware of this because the core "hack" that allows us to support classic D&D fully relies on these oddball bits of open content. But the OSR isn't the most extreme example of kitbashing OGC content together. That honor belongs to Jason Kemp and [URL='https://www.drivethrurpg.com/product/186894/Cepheus-Engine-System-Reference-Document']Cepheus[/URL], a Mongoose Traveller 1e clone. Which was created in the wake of Mongoose bungling the third party licensing program for Mongoose Traveller 2e. [/QUOTE]
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