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Community
General Tabletop Discussion
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Analysis of "Typical" Magic Item Distribution
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<blockquote data-quote="SilverfireSage" data-source="post: 6488316" data-attributes="member: 6778313"><p>I just said the exact opposite of that. These encounters allow you to use monsters at any level, regardless of the magic items the players are using. 4E only allows you to use those that are the perfect CR, because they are so powerful that the magic items are required. </p><p></p><p> </p><p></p><p>"You can house rule it" Isnt a very good avenue for discussion. Of course you can house rule it. You can do that to anything. This is a discussion of the rules as they are. </p><p></p><p> </p><p></p><p>That sort of removes the reason for dice, doesn't it? Dice offer the possibility of failure in the face of good odds. If the characters are always going to succeed and the dice are just offering setbacks, why not just play a game that eliminates random chance altogether?</p><p></p><p> </p><p></p><p>As I said before, if we're going to go by the houserules, there's not really any point in continuing this discussion. </p><p></p><p>Here is what it all boils down to: in previous editions, such as 3rd and 4th, magic items were expected. The was a certain amount of magic that the players had to have to progress through the game normally. 4th edition was the culmination of this, as some monsters had such large stats tht to defeat them without magic was impossible, regardless of the level of the PCs and their skill. 5E does away with this by eliminating the assumption that characters would gain magic items at all. This makes magic items mean something, as they are not just a gate to higher monsters, but an advantage overall, because the monsters were not created with the expectation that you would have magic items at all. That's the bottom line.</p></blockquote><p></p>
[QUOTE="SilverfireSage, post: 6488316, member: 6778313"] I just said the exact opposite of that. These encounters allow you to use monsters at any level, regardless of the magic items the players are using. 4E only allows you to use those that are the perfect CR, because they are so powerful that the magic items are required. "You can house rule it" Isnt a very good avenue for discussion. Of course you can house rule it. You can do that to anything. This is a discussion of the rules as they are. That sort of removes the reason for dice, doesn't it? Dice offer the possibility of failure in the face of good odds. If the characters are always going to succeed and the dice are just offering setbacks, why not just play a game that eliminates random chance altogether? As I said before, if we're going to go by the houserules, there's not really any point in continuing this discussion. Here is what it all boils down to: in previous editions, such as 3rd and 4th, magic items were expected. The was a certain amount of magic that the players had to have to progress through the game normally. 4th edition was the culmination of this, as some monsters had such large stats tht to defeat them without magic was impossible, regardless of the level of the PCs and their skill. 5E does away with this by eliminating the assumption that characters would gain magic items at all. This makes magic items mean something, as they are not just a gate to higher monsters, but an advantage overall, because the monsters were not created with the expectation that you would have magic items at all. That's the bottom line. [/QUOTE]
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Analysis of "Typical" Magic Item Distribution
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