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(Analysis) Shield Master
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<blockquote data-quote="Blue" data-source="post: 7285545" data-attributes="member: 20564"><p>I see where you're going with this, and I think the best - well, the "most honest" is to break down the parts so that each party can understand what it means based on their individual make-up.</p><p></p><p>A few sub-points, are any of these big enough to include:</p><p></p><p>Additional crits from melee attackers due to advantage (a big deal with Sneak Attack, a moderate deal with GWM because in addition to it's better chacne to land it also grants a bonus action attack on a crit).</p><p></p><p>Casters (at range) switching from spell with attack rolls (which would be disadvantaged) to saves (which are neutral).</p><p></p><p>Focus fire/speed to eliminate in terms of action denial.</p></blockquote><p></p>
[QUOTE="Blue, post: 7285545, member: 20564"] I see where you're going with this, and I think the best - well, the "most honest" is to break down the parts so that each party can understand what it means based on their individual make-up. A few sub-points, are any of these big enough to include: Additional crits from melee attackers due to advantage (a big deal with Sneak Attack, a moderate deal with GWM because in addition to it's better chacne to land it also grants a bonus action attack on a crit). Casters (at range) switching from spell with attack rolls (which would be disadvantaged) to saves (which are neutral). Focus fire/speed to eliminate in terms of action denial. [/QUOTE]
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