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Analyzing 5E: Overpowered by design
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<blockquote data-quote="Celtavian" data-source="post: 6538536" data-attributes="member: 5834"><p>Overpowered can cover the other pillars of the game.</p><p></p><p>Four Sharpshooters are an ideal set up for killing a dragon. Take four Great Weapon Master Fighters. They will die to that dragon or come close to it. He will kite them and kill them quite easily if they don't have access to magic to make them fly. He can easily stay out of range. If he managed to take all the archers bows, then they would be in trouble. </p><p></p><p>Tiamat may be designed to stop four wizards. She may not have much to stop four archers. I don't know.</p><p></p><p>Four high level wizards against four sharpshooter archers, I'll take the wizards in every scenario save perhaps no contingency surprised with a full round of actions on them. Four wizards kill four of any other class in a fight at high level. It wouldn't even be much of a contest if they coordinated. It would be a downright boring fight for the wizards. Wizards are still the most powerful class in the game because magic is the most powerful tool in the game. Being able to change out your spells to defeat individual targets attacking different resistances, saving throws, tactics, and the like is always going to be more powerful than firing a bow or swinging a sword.</p><p></p><p>I though about archer versus wizard. Most archers build for Dex. They may or may not have athletics. You use <em>telekinesis</em> to take their bow, while moving back and forth behind cover. Throw up a <em>mirror image</em>, build your AC high to prevent easy hitting with Sharpshooter activating <em>Shield</em> on occasion. . You beat them easy. Seal them in a <em>wall of force</em> or <em>force cage</em> combination with <em>cloudkill</em>, watch them slowly take damage. Maybe <em>banish</em> them if you need time. You have so many options as a wizard. You will only get more as they release more spells. It took a bit to learn. Wizards are still the top dog of D&D. I now have <em>Planar Binding</em> and will be getting <em>Simulacrum</em> soon. I'll be binding up some elementals to bring along on adventures and making a simulacrum of our toughest martial character to wander about with me. Not only will I have my regular assortment of spells, I'll also have some martial power with me to use, so I don't have to spend spell slots for easy fights.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6538536, member: 5834"] Overpowered can cover the other pillars of the game. Four Sharpshooters are an ideal set up for killing a dragon. Take four Great Weapon Master Fighters. They will die to that dragon or come close to it. He will kite them and kill them quite easily if they don't have access to magic to make them fly. He can easily stay out of range. If he managed to take all the archers bows, then they would be in trouble. Tiamat may be designed to stop four wizards. She may not have much to stop four archers. I don't know. Four high level wizards against four sharpshooter archers, I'll take the wizards in every scenario save perhaps no contingency surprised with a full round of actions on them. Four wizards kill four of any other class in a fight at high level. It wouldn't even be much of a contest if they coordinated. It would be a downright boring fight for the wizards. Wizards are still the most powerful class in the game because magic is the most powerful tool in the game. Being able to change out your spells to defeat individual targets attacking different resistances, saving throws, tactics, and the like is always going to be more powerful than firing a bow or swinging a sword. I though about archer versus wizard. Most archers build for Dex. They may or may not have athletics. You use [I]telekinesis[/I] to take their bow, while moving back and forth behind cover. Throw up a [I]mirror image[/I], build your AC high to prevent easy hitting with Sharpshooter activating [I]Shield[/I] on occasion. . You beat them easy. Seal them in a [I]wall of force[/I] or [I]force cage[/I] combination with [I]cloudkill[/I], watch them slowly take damage. Maybe [I]banish[/I] them if you need time. You have so many options as a wizard. You will only get more as they release more spells. It took a bit to learn. Wizards are still the top dog of D&D. I now have [I]Planar Binding[/I] and will be getting [I]Simulacrum[/I] soon. I'll be binding up some elementals to bring along on adventures and making a simulacrum of our toughest martial character to wander about with me. Not only will I have my regular assortment of spells, I'll also have some martial power with me to use, so I don't have to spend spell slots for easy fights. [/QUOTE]
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