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Analyzing 5E: Overpowered by design
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<blockquote data-quote="DaveDash" data-source="post: 6538552" data-attributes="member: 6786202"><p>Lol, no actually YOU bought up the Four Archers vs Four Wizards.</p><p></p><p>They're really not the most powerful class in combat. They're pretty good and pretty fun, but the damage a high level Sharpshooting Fighters will do puts them to shame. When I was playing high level stuff, the Fighter was doing about 500 damage per encounter vs the Wizards 160ish, and in combat damage is still the best way of killing stuff. </p><p>You can fluff around wasting 1500gp on Simulacrum* and 1000gp on planar binding, but the Fighter is still more effective than you in combat and just spent a couple of gold on arrows. </p><p></p><p>The game isn't generally played nor designed for class vs class combat either, so the comparison really isn't a good indicator of what is overpowered and what isn't. In a normal game situation there are only a few classes and combinations that can make the rest of the party feel useless, and the Wizard isn't one of them.</p><p></p><p>Anyway, you have a good assessment in general for combat, but you're forgetting the other pillars of the game.</p><p></p><p>*Some further notes on Simulacrum. You can't heal it and to repair it requires downtime, so your simulacrum probably not going to last too many fights. I use custom DMG created monsters, and they can kill a PC in 2-3 hits, so it would probably one shot a Simulacrum resulting in a hefty waste of gold. Also it has no equipment, so unless you have spare magical stuff laying around, it's never going to be as good as your standard Fighter (also half HP). It's better to Simulacrum yourself instead.</p><p>The Wizard in my game thought about using this spell, but the practicality of it ended up being not worth it. But by all means, knock yourself out, it's one of those spells that's as powerful as the DM lets it be.</p></blockquote><p></p>
[QUOTE="DaveDash, post: 6538552, member: 6786202"] Lol, no actually YOU bought up the Four Archers vs Four Wizards. They're really not the most powerful class in combat. They're pretty good and pretty fun, but the damage a high level Sharpshooting Fighters will do puts them to shame. When I was playing high level stuff, the Fighter was doing about 500 damage per encounter vs the Wizards 160ish, and in combat damage is still the best way of killing stuff. You can fluff around wasting 1500gp on Simulacrum* and 1000gp on planar binding, but the Fighter is still more effective than you in combat and just spent a couple of gold on arrows. The game isn't generally played nor designed for class vs class combat either, so the comparison really isn't a good indicator of what is overpowered and what isn't. In a normal game situation there are only a few classes and combinations that can make the rest of the party feel useless, and the Wizard isn't one of them. Anyway, you have a good assessment in general for combat, but you're forgetting the other pillars of the game. *Some further notes on Simulacrum. You can't heal it and to repair it requires downtime, so your simulacrum probably not going to last too many fights. I use custom DMG created monsters, and they can kill a PC in 2-3 hits, so it would probably one shot a Simulacrum resulting in a hefty waste of gold. Also it has no equipment, so unless you have spare magical stuff laying around, it's never going to be as good as your standard Fighter (also half HP). It's better to Simulacrum yourself instead. The Wizard in my game thought about using this spell, but the practicality of it ended up being not worth it. But by all means, knock yourself out, it's one of those spells that's as powerful as the DM lets it be. [/QUOTE]
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