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Anarenn: Rise of the ancient blood [OOC]
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<blockquote data-quote="Nightbreeze" data-source="post: 3988886" data-attributes="member: 46755"><p>Your reply made me laugh at some points <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Your reasoning is solid on the prof(scout) vs prof(guide). I'll leave it to your judgement.</p><p></p><p>As for the telepathy, I had in mind another solution, but I will integrate it in yours: you will use full sense motive, and you will get a little bonus when someone is distracted, or when you are "reading" the thoughts of someone that like/loves you.</p><p></p><p>I am not really applying the rules of 2nd ed to magic item creation, I'm not that evil. Aside from what I told you, there are no other "crunch" changes. Ah, and when you are crafting a magic items, you need to be around only half of the time, so you can keep on with your adventures anyway. For example, when crafting a cloack of resistance +1, you may have to leave it on the top of a high tower, in the midst of a pentacle of diamonds, under the sun, moon and stars for one week. You can do whatever you want in the meanwhile.</p><p></p><p>Ok, I didn't notice that passage in the Draconomicon (by the way, a book called "Draconomicon" is one of the rarest in Anarenn <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />). You will still be lazy like a cat for 2 months during the winter, though <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> You will still be able to move and do almost anything, but you'll grumble, mumble and complain a lot.</p></blockquote><p></p>
[QUOTE="Nightbreeze, post: 3988886, member: 46755"] Your reply made me laugh at some points :) Your reasoning is solid on the prof(scout) vs prof(guide). I'll leave it to your judgement. As for the telepathy, I had in mind another solution, but I will integrate it in yours: you will use full sense motive, and you will get a little bonus when someone is distracted, or when you are "reading" the thoughts of someone that like/loves you. I am not really applying the rules of 2nd ed to magic item creation, I'm not that evil. Aside from what I told you, there are no other "crunch" changes. Ah, and when you are crafting a magic items, you need to be around only half of the time, so you can keep on with your adventures anyway. For example, when crafting a cloack of resistance +1, you may have to leave it on the top of a high tower, in the midst of a pentacle of diamonds, under the sun, moon and stars for one week. You can do whatever you want in the meanwhile. Ok, I didn't notice that passage in the Draconomicon (by the way, a book called "Draconomicon" is one of the rarest in Anarenn :)). You will still be lazy like a cat for 2 months during the winter, though :] You will still be able to move and do almost anything, but you'll grumble, mumble and complain a lot. [/QUOTE]
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