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Ancestor/background/regional feats
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<blockquote data-quote="Li Shenron" data-source="post: 5858804" data-attributes="member: 1465"><p>Rogukan (3ed Oriental Adventures default setting) uses ancestor feats.</p><p></p><p>In the setting, <em>normally</em> every PC is a human and belongs to a specific clan (and family within such clan), but the DM can allow exceptions. A human PC must pick exactly one ancestor feat at 1st level, while non-human characters can choose to either take it or not (humans are supposed to use their bonus feat to pick the ancestor feat). After that you can never have more ancestor feats. Each clan has a list of ancestor feats, however it is not strictly required to that you take one from your clan list, on the ground that there are intermarriages between families of different clans and so if you're clan A you can effectively be spiritually attuned to an ancestor originally from clan B.</p><p></p><p>As you can see, each setting makes its choices, but you have a wide range of possible variations for your own setting!</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 5858804, member: 1465"] Rogukan (3ed Oriental Adventures default setting) uses ancestor feats. In the setting, [I]normally[/I] every PC is a human and belongs to a specific clan (and family within such clan), but the DM can allow exceptions. A human PC must pick exactly one ancestor feat at 1st level, while non-human characters can choose to either take it or not (humans are supposed to use their bonus feat to pick the ancestor feat). After that you can never have more ancestor feats. Each clan has a list of ancestor feats, however it is not strictly required to that you take one from your clan list, on the ground that there are intermarriages between families of different clans and so if you're clan A you can effectively be spiritually attuned to an ancestor originally from clan B. As you can see, each setting makes its choices, but you have a wide range of possible variations for your own setting! [/QUOTE]
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