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Ancient Wisdom (Modern Dark Supernatural)
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<blockquote data-quote="Captain Claymore" data-source="post: 1968955" data-attributes="member: 12634"><p>Ancient Wisdom is the newest campaign our group is involved in. I am the Chronicler (GM) in this game and we're using the Witchcraft (Unisystem) rules. For those of you who are familiar with my other "creative" effort on these boards, <u>Elorah Winters Chronicles - World of Twilight</u>, you will no doubt have realized that my postings are less than regular at times. What can I say? When my muse says jump, I say "for how long?"</p><p></p><p>As I am the GM this time, I have more knowledge of the story. On top of that we are experimenting with a new style of play. Here's the basic info on the style...</p><p></p><p><strong>DIRECTOR'S RPG</strong></p><p>Players watch/participate in scenes sometimes using other characters as well as their own. The best way I can describe what I'm trying for is to reference the movie format. Not every scene in a good movie includes the main character. Some scenes show what the antagonist is up to. Others build suspense by hinting at what the protagonist will face during the session.</p><p></p><p>In any scene where your character is present, you will be playing your own character. In other scenes you may take the roll of the villain's henchman, or play the part of the unsuspecting victim. In some scenes you may simply "watch" as a popcorn munching observer.</p><p></p><p>Obviously using this style of play, it is very important that player knowledge and character knowledge remain separate. The player will know things that the character may be unaware of - things that might even be extremely detrimental to said character. Steering the story line to improve the plot will be allowed and even rewarded. Blatantly avoiding danger or profiting from director's info will not be allowed.</p></blockquote><p></p>
[QUOTE="Captain Claymore, post: 1968955, member: 12634"] Ancient Wisdom is the newest campaign our group is involved in. I am the Chronicler (GM) in this game and we're using the Witchcraft (Unisystem) rules. For those of you who are familiar with my other "creative" effort on these boards, [U]Elorah Winters Chronicles - World of Twilight[/U], you will no doubt have realized that my postings are less than regular at times. What can I say? When my muse says jump, I say "for how long?" As I am the GM this time, I have more knowledge of the story. On top of that we are experimenting with a new style of play. Here's the basic info on the style... [B]DIRECTOR'S RPG[/B] Players watch/participate in scenes sometimes using other characters as well as their own. The best way I can describe what I'm trying for is to reference the movie format. Not every scene in a good movie includes the main character. Some scenes show what the antagonist is up to. Others build suspense by hinting at what the protagonist will face during the session. In any scene where your character is present, you will be playing your own character. In other scenes you may take the roll of the villain's henchman, or play the part of the unsuspecting victim. In some scenes you may simply "watch" as a popcorn munching observer. Obviously using this style of play, it is very important that player knowledge and character knowledge remain separate. The player will know things that the character may be unaware of - things that might even be extremely detrimental to said character. Steering the story line to improve the plot will be allowed and even rewarded. Blatantly avoiding danger or profiting from director's info will not be allowed. [/QUOTE]
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