Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
...and along came a spider
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Magus Darkholme" data-source="post: 433570" data-attributes="member: 3120"><p>Well, here they are, although since I have yet to playtest them I've only guessed the CR, so I may be off a little.</p><p></p><p><strong>PRISMATIC SPIDER</strong> </p><p><strong>Small magical Beast</strong> </p><p><strong>Hit dice:</strong> 2d10+2 (13hp)</p><p><strong>Initiative:</strong> +4 (dex)</p><p><strong>Speed:</strong> 30ft; climb 30ft</p><p><strong>AC:</strong> 17 (+1 size, +4 dex, +2 natural), 15 touch, 13 flat footed</p><p><strong>Attacks:</strong> Bite+3 melee</p><p><strong>Damage:</strong> Bite 1d4+poison</p><p><strong>Face/reach:</strong> 5ft by 5ft/5ft</p><p><strong>Special attacks:</strong> Prismatic beam, poison</p><p><strong>Special qualities:</strong> Scintillating skin</p><p><strong>Saves:</strong> Fort+4, Ref+7, Will+0</p><p><strong>Abilities:</strong> Str 12, Dex 18, Con 12, Int 6, Wis 10, Cha 4</p><p><strong>Skills:</strong> Hide+9, move silently+8, spot+4, listen+4</p><p><strong>Feats:</strong> Alertness</p><p><strong>Climate/terrain:</strong> Any warm forest and underground</p><p><strong>Organization:</strong> Solitary, pair, or batch (3-5)</p><p><strong>Challenge rating:</strong> 4</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Always neutral</p><p><strong>Advancement:</strong> 3-8HD (small)</p><p></p><p>Prismatic spiders are often found living deep in the jungle preying on small birds and mammals. They are generally laid back when not hunting, but will agitate very easily. If they perceive something as a threat and it wanders too close to its web, a prismatic spider will often attack, especially if young are about. </p><p>A prismatic spider looks just like a large spider, but the skin shines with a rainbow hue, especially in light. They have a pair of large fangs that change color depending on the creature's mood. When they are blue the spider is passive, but should they flare to a bright red beware, for this means the spider is aggressive.</p><p>Prismatic spiders spin large webs between trees in the jungle, usually blocking a game trail, and wait for birds and other small creatures to get stuck. The webs are very fine and thus hard to see (spot DC 20) and are especially sticky and very hard to get out of (escape artist DC 15). Creatures as large as a bear have been caught in a prismatic spider's web before, but the spider will not eat it. Instead it will simply poison it and leave, going somewhere new to start over and leaving the trapped creature to die. This usually doesn't take long though, because jungle cats and other predators often hang about a prismatic spider's web and pick the trapped creature apart at their leisure. In fact sometimes they heard animals into the spider's web for a quick and easy meal.</p><p></p><p><strong>COMBAT</strong></p><p>Prismatic spiders are ambush predators, waiting on the edges of their webs for a creature to become trapped and then striking. They poison the prey with a bite and sit back and wait for it to die before moving in to feast. When defending its nest however, a prismatic spider will not hesitate to use its prismatic beam ability. If the opponent leaves the area the spider retreats back to its web and does not pursue.</p><p></p><p><strong><em>Prismatic Beam (Ex):</em></strong> Once every 1d2 hours, a prismatic spider may let loose a ray of shimmering colors at an opponent with a range of 60ft. Those hit by the beam suffer 1d10 points of fire damage, 1d10 points of acid damage, and 1d10 points of electricity damage and, if the target has 5HD or less, are also blinded for 2d4 rounds. The target is allowed a reflex save (DC 12) for half damage.</p><p></p><p><strong><em>Poison (Ex):</em></strong> The bite of a prismatic spider is very deadly. Those that fail the fortitude save (DC 13) have their bodies go into respiratory shock (see "Suffocation" in Dungeon Master's Guide).</p><p></p><p><strong><em>Scintillating Skin (Ex):</em></strong> The skin of a prismatic spider shins with bright, scintillating colors. Those within 30ft who view it must make a will save (DC 12) or become effected as though by a hypnotic pattern spell cast by a 10th level sorcerer. It may affect an unlimited amount of creatures; creatures with 10HD or more are immune. If the save is successful the opponent is not affected by that particular spider's skin for 24 a period hours.</p><p></p><p></p><p><strong>PRISMATIC PHASE SPIDER</strong></p><p><strong>Large Magical Beast</strong></p><p><strong>Hit dice:</strong> 6d10+5 (38hp)</p><p><strong>Initiative:</strong> +5 (dex)</p><p><strong>Speed:</strong> 40ft; climb 20ft</p><p><strong>AC:</strong> 16 (-1size, +5dex, +2natural), 14 touch, 11 flat footed</p><p><strong>Attacks:</strong> Bite+6 melee</p><p><strong>Damage:</strong> Bite 1d6+1+poison</p><p><strong>Face/reach:</strong> 10ft by 10ft/5ft</p><p><strong>Special attacks:</strong> Ethereal jaunt, poison, prismatic beam</p><p><strong>Special qualities:</strong> Scintillating skin</p><p><strong>Saves:</strong> Fort+6, Ref+10, Will+2</p><p><strong>Abilities:</strong> Str 14, Dex 20, Con 13, Int 9, Wis 10, Cha 8</p><p><strong>Skills:</strong> Hide+10, move silently+13, spot+7, listen+7</p><p><strong>Feats:</strong> Alertness, combat reflexes</p><p><strong>Climate/terrain:</strong> Any warm land and underground</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge rating:</strong> 9</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Always neutral</p><p><strong>Advancement:</strong> 7-14HD (Large), 15-18HD (Huge)</p><p></p><p>Like their cousin, the prismatic spider, the prismatic phase spider hunts in the warm, tropical regions of the world, preying on anything it comes across that it can take down. </p><p>A prismatic phase spider looks like a over-sized arachnid, with skin that shins with a rainbow hue. The fangs are usually a dark orange in color and change depending upon the mood of the creature; orange means it's hunting while light blue means it's at rest. What the other colors mean scholars have yet to determine.</p><p>The prismatic phase spider hunts it's prey on the ground, staying ethereal until it come across a target, which it will then phase into the material and strike with deadly quickness. Thankfully prismatic phase spiders are solitary creatures, coming together only to mate, which they only do once in a lifetime.</p><p></p><p><strong>COMBAT</strong></p><p>A prismatic phase spider stalks its prey while in the ethereal, waiting for the opponent to drop its guard so it can phase quickly to the Prime and catch the victim flat footed. When this occurs it bites the opponent quickly and phases back to the ethereal immediately afterwards. It uses its prismatic beam only in defense and only when it is up against a powerful foe. </p><p></p><p><strong><em>Prismatic Beam (Ex):</em></strong> Once every hour, a prismatic phase spider may let loose a ray of shimmering colors at an opponent with a range of 60ft. Those hit by the beam suffer 2d10 points of fire damage, 2d10 points of acid damage, and 2d10 points of electricity damage and, if the target has 5HD or less, are also blinded for 2d4 rounds. The target is allowed a reflex save (DC 13) for half damage.</p><p></p><p><strong><em>Scintillating Skin (Ex):</em></strong> The skin of a prismatic phase spider shins with bright, scintillating colors. Those within 30ft who view it must make a will save (DC 13) or become effected as though by a hypnotic pattern spell cast by a 10th level sorcerer. It may affect an unlimited amount of creatures. If the save is successful the opponent is not affected by that particular spider's skin for 24 a period hours.</p><p></p><p><strong><em>Ethereal Jaunt (Su):</em></strong> A prismatic phase spider can shift from the ethereal to the material as a free action, and shift back again as a move equivalent action (or during a move equivalent action). This ability is otherwise identical to ethereal jaunt cast by a 15th level sorcerer.</p><p></p><p><strong><em>Poison (Ex):</em></strong> The bite of a prismatic phase spider is deadly to the extreme. Those that fail the fortitude save (DC 14) have their bodies go into respiratory shock (see "Suffocation" in Dungeon Master's Guide).</p></blockquote><p></p>
[QUOTE="Magus Darkholme, post: 433570, member: 3120"] Well, here they are, although since I have yet to playtest them I've only guessed the CR, so I may be off a little. [b]PRISMATIC SPIDER[/b] [b]Small magical Beast[/b] [b]Hit dice:[/b] 2d10+2 (13hp) [b]Initiative:[/b] +4 (dex) [b]Speed:[/b] 30ft; climb 30ft [b]AC:[/b] 17 (+1 size, +4 dex, +2 natural), 15 touch, 13 flat footed [b]Attacks:[/b] Bite+3 melee [b]Damage:[/b] Bite 1d4+poison [b]Face/reach:[/b] 5ft by 5ft/5ft [b]Special attacks:[/b] Prismatic beam, poison [b]Special qualities:[/b] Scintillating skin [b]Saves:[/b] Fort+4, Ref+7, Will+0 [b]Abilities:[/b] Str 12, Dex 18, Con 12, Int 6, Wis 10, Cha 4 [b]Skills:[/b] Hide+9, move silently+8, spot+4, listen+4 [b]Feats:[/b] Alertness [b]Climate/terrain:[/b] Any warm forest and underground [b]Organization:[/b] Solitary, pair, or batch (3-5) [b]Challenge rating:[/b] 4 [b]Treasure:[/b] Standard [b]Alignment:[/b] Always neutral [b]Advancement:[/b] 3-8HD (small) Prismatic spiders are often found living deep in the jungle preying on small birds and mammals. They are generally laid back when not hunting, but will agitate very easily. If they perceive something as a threat and it wanders too close to its web, a prismatic spider will often attack, especially if young are about. A prismatic spider looks just like a large spider, but the skin shines with a rainbow hue, especially in light. They have a pair of large fangs that change color depending on the creature's mood. When they are blue the spider is passive, but should they flare to a bright red beware, for this means the spider is aggressive. Prismatic spiders spin large webs between trees in the jungle, usually blocking a game trail, and wait for birds and other small creatures to get stuck. The webs are very fine and thus hard to see (spot DC 20) and are especially sticky and very hard to get out of (escape artist DC 15). Creatures as large as a bear have been caught in a prismatic spider's web before, but the spider will not eat it. Instead it will simply poison it and leave, going somewhere new to start over and leaving the trapped creature to die. This usually doesn't take long though, because jungle cats and other predators often hang about a prismatic spider's web and pick the trapped creature apart at their leisure. In fact sometimes they heard animals into the spider's web for a quick and easy meal. [b]COMBAT[/b] Prismatic spiders are ambush predators, waiting on the edges of their webs for a creature to become trapped and then striking. They poison the prey with a bite and sit back and wait for it to die before moving in to feast. When defending its nest however, a prismatic spider will not hesitate to use its prismatic beam ability. If the opponent leaves the area the spider retreats back to its web and does not pursue. [b][i]Prismatic Beam (Ex):[/i][/b] Once every 1d2 hours, a prismatic spider may let loose a ray of shimmering colors at an opponent with a range of 60ft. Those hit by the beam suffer 1d10 points of fire damage, 1d10 points of acid damage, and 1d10 points of electricity damage and, if the target has 5HD or less, are also blinded for 2d4 rounds. The target is allowed a reflex save (DC 12) for half damage. [b][i]Poison (Ex):[/i][/b] The bite of a prismatic spider is very deadly. Those that fail the fortitude save (DC 13) have their bodies go into respiratory shock (see "Suffocation" in Dungeon Master's Guide). [b][i]Scintillating Skin (Ex):[/i][/b] The skin of a prismatic spider shins with bright, scintillating colors. Those within 30ft who view it must make a will save (DC 12) or become effected as though by a hypnotic pattern spell cast by a 10th level sorcerer. It may affect an unlimited amount of creatures; creatures with 10HD or more are immune. If the save is successful the opponent is not affected by that particular spider's skin for 24 a period hours. [b]PRISMATIC PHASE SPIDER[/b] [b]Large Magical Beast[/b] [b]Hit dice:[/b] 6d10+5 (38hp) [b]Initiative:[/b] +5 (dex) [b]Speed:[/b] 40ft; climb 20ft [b]AC:[/b] 16 (-1size, +5dex, +2natural), 14 touch, 11 flat footed [b]Attacks:[/b] Bite+6 melee [b]Damage:[/b] Bite 1d6+1+poison [b]Face/reach:[/b] 10ft by 10ft/5ft [b]Special attacks:[/b] Ethereal jaunt, poison, prismatic beam [b]Special qualities:[/b] Scintillating skin [b]Saves:[/b] Fort+6, Ref+10, Will+2 [b]Abilities:[/b] Str 14, Dex 20, Con 13, Int 9, Wis 10, Cha 8 [b]Skills:[/b] Hide+10, move silently+13, spot+7, listen+7 [b]Feats:[/b] Alertness, combat reflexes [b]Climate/terrain:[/b] Any warm land and underground [b]Organization:[/b] Solitary [b]Challenge rating:[/b] 9 [b]Treasure:[/b] None [b]Alignment:[/b] Always neutral [b]Advancement:[/b] 7-14HD (Large), 15-18HD (Huge) Like their cousin, the prismatic spider, the prismatic phase spider hunts in the warm, tropical regions of the world, preying on anything it comes across that it can take down. A prismatic phase spider looks like a over-sized arachnid, with skin that shins with a rainbow hue. The fangs are usually a dark orange in color and change depending upon the mood of the creature; orange means it's hunting while light blue means it's at rest. What the other colors mean scholars have yet to determine. The prismatic phase spider hunts it's prey on the ground, staying ethereal until it come across a target, which it will then phase into the material and strike with deadly quickness. Thankfully prismatic phase spiders are solitary creatures, coming together only to mate, which they only do once in a lifetime. [b]COMBAT[/b] A prismatic phase spider stalks its prey while in the ethereal, waiting for the opponent to drop its guard so it can phase quickly to the Prime and catch the victim flat footed. When this occurs it bites the opponent quickly and phases back to the ethereal immediately afterwards. It uses its prismatic beam only in defense and only when it is up against a powerful foe. [b][i]Prismatic Beam (Ex):[/i][/b] Once every hour, a prismatic phase spider may let loose a ray of shimmering colors at an opponent with a range of 60ft. Those hit by the beam suffer 2d10 points of fire damage, 2d10 points of acid damage, and 2d10 points of electricity damage and, if the target has 5HD or less, are also blinded for 2d4 rounds. The target is allowed a reflex save (DC 13) for half damage. [b][i]Scintillating Skin (Ex):[/i][/b] The skin of a prismatic phase spider shins with bright, scintillating colors. Those within 30ft who view it must make a will save (DC 13) or become effected as though by a hypnotic pattern spell cast by a 10th level sorcerer. It may affect an unlimited amount of creatures. If the save is successful the opponent is not affected by that particular spider's skin for 24 a period hours. [b][i]Ethereal Jaunt (Su):[/i][/b] A prismatic phase spider can shift from the ethereal to the material as a free action, and shift back again as a move equivalent action (or during a move equivalent action). This ability is otherwise identical to ethereal jaunt cast by a 15th level sorcerer. [b][i]Poison (Ex):[/i][/b] The bite of a prismatic phase spider is deadly to the extreme. Those that fail the fortitude save (DC 14) have their bodies go into respiratory shock (see "Suffocation" in Dungeon Master's Guide). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
...and along came a spider
Top