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<blockquote data-quote="Nullzone" data-source="post: 5403537" data-attributes="member: 97538"><p>- Fortune Cards: I read this as a way to bring the twitter buffs from Encounters to your home game. Extra minor effects that shift the flow of battle somewhat spontaneously and randomly. At the very least, I hope they're not just basic conditional delver rewards like the RPGA cards. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p><p></p><p>- DM Screen: I'd want to see one in person; artwork is great, but I need to know if the tables and errata are that much better than the existing ones. Though, for all my talk, I'll probably buy this, as I do love me some good artwork. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>- Heroes of Sword and Spell: We've already got lots of build options for Fighter, Cleric, Wizard, and Rogue; why are we adding more? That said I love class design ideas so this is definitely worth a look. I love Warlords too (as a player; stupid bastards ruin my fun as a DM <img src="http://www.enworld.org/forum/images/smilies/rant.png" class="smilie" loading="lazy" alt=":rant:" title="Rant :rant:" data-shortname=":rant:" />).</p><p></p><p>- Heroes of Shadow: Class options, like above; I don't mind, though again I have to ask: "More Wizard, wut?"...they're getting up to a point where they have as many builds as the Fighter.</p><p></p><p>- Mordenkainen's Magnificent Emporium: First off, I'm disappointed they couldn't alliterate a third "M" instead of using Emporium. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> Second, this is a great idea but looking at the cover it's going to be one of their standard, large-sized hardbacks; I'd really like to see something digest sized so that during any given adventure I can say "You find a level 4 magic weapon" and toss them the book to find one they like. Sort stuff by slot and then level and you'd have a handy "catalog" that would make it super simple to hand out equipment to make your players happy.</p><p></p><p>- Shadowfell: Hooray! That place is damn fun. The Feywild tends to be confusing in terms of properly conveying it to your players, but it's a lot easier to cast a setting in the Shadowfell that your players can understand. Resources to help that along (with adventures! <3) is a welcome addition, including tokens. I love tokens.</p></blockquote><p></p>
[QUOTE="Nullzone, post: 5403537, member: 97538"] - Fortune Cards: I read this as a way to bring the twitter buffs from Encounters to your home game. Extra minor effects that shift the flow of battle somewhat spontaneously and randomly. At the very least, I hope they're not just basic conditional delver rewards like the RPGA cards. :erm: - DM Screen: I'd want to see one in person; artwork is great, but I need to know if the tables and errata are that much better than the existing ones. Though, for all my talk, I'll probably buy this, as I do love me some good artwork. :p - Heroes of Sword and Spell: We've already got lots of build options for Fighter, Cleric, Wizard, and Rogue; why are we adding more? That said I love class design ideas so this is definitely worth a look. I love Warlords too (as a player; stupid bastards ruin my fun as a DM :rant:). - Heroes of Shadow: Class options, like above; I don't mind, though again I have to ask: "More Wizard, wut?"...they're getting up to a point where they have as many builds as the Fighter. - Mordenkainen's Magnificent Emporium: First off, I'm disappointed they couldn't alliterate a third "M" instead of using Emporium. :p Second, this is a great idea but looking at the cover it's going to be one of their standard, large-sized hardbacks; I'd really like to see something digest sized so that during any given adventure I can say "You find a level 4 magic weapon" and toss them the book to find one they like. Sort stuff by slot and then level and you'd have a handy "catalog" that would make it super simple to hand out equipment to make your players happy. - Shadowfell: Hooray! That place is damn fun. The Feywild tends to be confusing in terms of properly conveying it to your players, but it's a lot easier to cast a setting in the Shadowfell that your players can understand. Resources to help that along (with adventures! <3) is a welcome addition, including tokens. I love tokens. [/QUOTE]
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