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<blockquote data-quote="AbdulAlhazred" data-source="post: 5404591" data-attributes="member: 82106"><p>I agree they really shouldn't be dismissed. The new Warlock is a VERY nice looking class for instance, and really does stuff that was at best only possible in a clunky partial fashion that required reaching paragon before you could realize your character before. The Mage is a nicely cleaned up and tweaked Wizard build. I'm not sure about the Warpriest, but about the worst you can say is its build options are more distinct than the old domain system from DP, which IMHO was weaksauce. </p><p></p><p>For myself I think the 2011 product lineup overall looks pretty good. It is a lot less focused on player-oriented supplements than this last year was, but I just honestly feel so glutted with player options at this point and even DM fluff books that it does seem like time for a different emphasis. </p><p></p><p>I think we're seeing what 4e is when it is a mature system. The core of the game is there and while it will get this and that tweak and addition now and then the emphasis is now on things we can use to play it better instead of rules. I hope we see more and better adventures, more and better work on the digital stuff, and more good content in the magazines.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5404591, member: 82106"] I agree they really shouldn't be dismissed. The new Warlock is a VERY nice looking class for instance, and really does stuff that was at best only possible in a clunky partial fashion that required reaching paragon before you could realize your character before. The Mage is a nicely cleaned up and tweaked Wizard build. I'm not sure about the Warpriest, but about the worst you can say is its build options are more distinct than the old domain system from DP, which IMHO was weaksauce. For myself I think the 2011 product lineup overall looks pretty good. It is a lot less focused on player-oriented supplements than this last year was, but I just honestly feel so glutted with player options at this point and even DM fluff books that it does seem like time for a different emphasis. I think we're seeing what 4e is when it is a mature system. The core of the game is there and while it will get this and that tweak and addition now and then the emphasis is now on things we can use to play it better instead of rules. I hope we see more and better adventures, more and better work on the digital stuff, and more good content in the magazines. [/QUOTE]
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