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And Lo, the Fighter Did Get a Shtick of his Own... COMBAT SUPERIORITY!
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<blockquote data-quote="Grydan" data-source="post: 5979659" data-attributes="member: 79401"><p>My initial reaction is that I quite like it. Giving the fighter some actual choices to make, but still allowing them to take the simple option (roll it as damage) seems to preserve the best of both worlds there.</p><p></p><p>However, my reaction is tempered by two things.</p><p></p><p>One, it will require careful balancing on WotC's part to make sure that the things one can spend these dice on are <em>worth</em> spending dice on. Additional options aren't really worth having if they all suck worse than the default. I'm not saying that they cannot or will not make the effort, but it's something they'll have to watch.</p><p></p><p>Two, while this addresses my concern about the fighter lacking any real choices to make during combat, it does absolutely nothing about my concern that the fighter lacks any class specific mechanics or benefits that are in any way useful in non-combat situations.</p><p></p><p>Wizard and Cleric magic has combat and non-combat uses. Rogues get class features that are combat specific (sneak attack), but that's in addition to a boatload of features that have both combat and non-combat applications. In both cases (spell selection and rogue scheme selection), you have some degree of choice as to what out-of-combat benefits your class gives you, completely separate from whatever you gain from background and theme. The fighter currently gives you a choice between squat and bupkis.</p></blockquote><p></p>
[QUOTE="Grydan, post: 5979659, member: 79401"] My initial reaction is that I quite like it. Giving the fighter some actual choices to make, but still allowing them to take the simple option (roll it as damage) seems to preserve the best of both worlds there. However, my reaction is tempered by two things. One, it will require careful balancing on WotC's part to make sure that the things one can spend these dice on are [I]worth[/I] spending dice on. Additional options aren't really worth having if they all suck worse than the default. I'm not saying that they cannot or will not make the effort, but it's something they'll have to watch. Two, while this addresses my concern about the fighter lacking any real choices to make during combat, it does absolutely nothing about my concern that the fighter lacks any class specific mechanics or benefits that are in any way useful in non-combat situations. Wizard and Cleric magic has combat and non-combat uses. Rogues get class features that are combat specific (sneak attack), but that's in addition to a boatload of features that have both combat and non-combat applications. In both cases (spell selection and rogue scheme selection), you have some degree of choice as to what out-of-combat benefits your class gives you, completely separate from whatever you gain from background and theme. The fighter currently gives you a choice between squat and bupkis. [/QUOTE]
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And Lo, the Fighter Did Get a Shtick of his Own... COMBAT SUPERIORITY!
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