Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
And Lo, the Fighter Did Get a Shtick of his Own... COMBAT SUPERIORITY!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="VinylTap" data-source="post: 5979832" data-attributes="member: 6697217"><p>Anyone worried about the amount of damage this mechanic might end up spitting out? Sounds like a flexible 'sneak attack' option that doesn't require any sort of positional requirement. I can live with a fighter doing more damage than a rogue overall in an encounter (more fight-y, less positional requirements etc), , but on a 'per turn basis' should a fighter be kicking out more damage than a flanking rogue? I think a good basis for damage balance should sit between these two. </p><p></p><p>Hopefully they'll keep these dice to D4, It'll help keep the more qualitative options attractive, because if he ends up spitting out too much extra damage, this mechanic could get out of hand pretty quickly. You don't need to do a ton more damage to keep damage a tempting option. D6's seems like too much, but D6 are a little more attractive presentation wise. And I realize he won't be gaining a die per level, but even at 2d6 at level 5, that static damage increase over an entire encounter feels like a lot.</p><p></p><p>PS. On the point of sameness, and who should get to use this mechanic. There are a lot of "dice tricks" the designers can throw into the game. This is an attractive one because its simple, elegant and flexible. I'd much rather see other classes gaining a different yet equal mechanic on the same level of usefullness/balance/elegance than just spamming all the classes with this one just because it works. This is the sort of thing that helps define a class and give it a particular flair.</p></blockquote><p></p>
[QUOTE="VinylTap, post: 5979832, member: 6697217"] Anyone worried about the amount of damage this mechanic might end up spitting out? Sounds like a flexible 'sneak attack' option that doesn't require any sort of positional requirement. I can live with a fighter doing more damage than a rogue overall in an encounter (more fight-y, less positional requirements etc), , but on a 'per turn basis' should a fighter be kicking out more damage than a flanking rogue? I think a good basis for damage balance should sit between these two. Hopefully they'll keep these dice to D4, It'll help keep the more qualitative options attractive, because if he ends up spitting out too much extra damage, this mechanic could get out of hand pretty quickly. You don't need to do a ton more damage to keep damage a tempting option. D6's seems like too much, but D6 are a little more attractive presentation wise. And I realize he won't be gaining a die per level, but even at 2d6 at level 5, that static damage increase over an entire encounter feels like a lot. PS. On the point of sameness, and who should get to use this mechanic. There are a lot of "dice tricks" the designers can throw into the game. This is an attractive one because its simple, elegant and flexible. I'd much rather see other classes gaining a different yet equal mechanic on the same level of usefullness/balance/elegance than just spamming all the classes with this one just because it works. This is the sort of thing that helps define a class and give it a particular flair. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
And Lo, the Fighter Did Get a Shtick of his Own... COMBAT SUPERIORITY!
Top