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And Lo, the Fighter Did Get a Shtick of his Own... COMBAT SUPERIORITY!
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<blockquote data-quote="Kraydak" data-source="post: 5979849" data-attributes="member: 12306"><p>Sorta. There were basically two questions:</p><p>1) Daily/Encounter powers vs No Daily/Encounter powers?</p><p>2) What *are* the powers?</p><p></p><p>This answered point (1), and in the way I favor (yay!).</p><p>It say very little about (2). What it does suggest is solidly enh/hopefully-only-first-draft.</p><p></p><p>That said, I would not rely on the dice staying dice. I hope they don't. Action points as dice work because they are rarely used, so the extra time-cost is minimal. Extra damage dice really slow things down (you have to find them, you have to NOT roll off the edge of the table or bounce your dice awkwardly, and then you have to add up the results while not forgetting the static bonuses). If you start having multiple dice which get split up and spent at different times in a round, it'll slow things down a lot more than you expect. If the Fighter's player starts hemming and hawing about using 1d6 to soak a 3 point attack where some of the soak might get wasted or saving it for a bigger attack that might miss, or trying to figure out how many dice to convert to damage to drop one enemy without wasting any, well, ewww.</p></blockquote><p></p>
[QUOTE="Kraydak, post: 5979849, member: 12306"] Sorta. There were basically two questions: 1) Daily/Encounter powers vs No Daily/Encounter powers? 2) What *are* the powers? This answered point (1), and in the way I favor (yay!). It say very little about (2). What it does suggest is solidly enh/hopefully-only-first-draft. That said, I would not rely on the dice staying dice. I hope they don't. Action points as dice work because they are rarely used, so the extra time-cost is minimal. Extra damage dice really slow things down (you have to find them, you have to NOT roll off the edge of the table or bounce your dice awkwardly, and then you have to add up the results while not forgetting the static bonuses). If you start having multiple dice which get split up and spent at different times in a round, it'll slow things down a lot more than you expect. If the Fighter's player starts hemming and hawing about using 1d6 to soak a 3 point attack where some of the soak might get wasted or saving it for a bigger attack that might miss, or trying to figure out how many dice to convert to damage to drop one enemy without wasting any, well, ewww. [/QUOTE]
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And Lo, the Fighter Did Get a Shtick of his Own... COMBAT SUPERIORITY!
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