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And Lo, the Fighter Did Get a Shtick of his Own... COMBAT SUPERIORITY!
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<blockquote data-quote="DEFCON 1" data-source="post: 5980536" data-attributes="member: 7006"><p>My guess is it will remain a fighter-only thing up until the point where their ideas for individual paladin / barbarian / monk mechanics fall short of what they want (if they do).</p><p></p><p>In truth, from this first glance to me it seems like Combat Superiority is a nice mirror to the game mechanic of Spells. So the classes get divided in half... those that use Spells as their combat mechanic, and those that use Combat Superiority as their combat mechanic. Which is really how it should be when it comes to combat... some classes are spellcasters, and some classes use weapons.</p><p></p><p>Fighters, rogues, rangers, monks, paladins, and barbarians use CS.</p><p>Wizards, clerics, druids, warlocks, sorcerers, and bards use Spells.</p><p></p><p>After all... people have wanted a real way to distinguish clerics from paladins... this is how you'd do it. Clerics of war domains use spells like Divine Favor and Crusader Strike to increase their combat effectiveness... paladins use Combat Superiority maneuvers to do the same. They both get better in fighting, they just accomplish it with two different game mechanics. And thus they can remain two separate classes, even if their fluff identity is tied to the divine.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 5980536, member: 7006"] My guess is it will remain a fighter-only thing up until the point where their ideas for individual paladin / barbarian / monk mechanics fall short of what they want (if they do). In truth, from this first glance to me it seems like Combat Superiority is a nice mirror to the game mechanic of Spells. So the classes get divided in half... those that use Spells as their combat mechanic, and those that use Combat Superiority as their combat mechanic. Which is really how it should be when it comes to combat... some classes are spellcasters, and some classes use weapons. Fighters, rogues, rangers, monks, paladins, and barbarians use CS. Wizards, clerics, druids, warlocks, sorcerers, and bards use Spells. After all... people have wanted a real way to distinguish clerics from paladins... this is how you'd do it. Clerics of war domains use spells like Divine Favor and Crusader Strike to increase their combat effectiveness... paladins use Combat Superiority maneuvers to do the same. They both get better in fighting, they just accomplish it with two different game mechanics. And thus they can remain two separate classes, even if their fluff identity is tied to the divine. [/QUOTE]
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And Lo, the Fighter Did Get a Shtick of his Own... COMBAT SUPERIORITY!
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