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And Lo, the Fighter Did Get a Shtick of his Own... COMBAT SUPERIORITY!
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<blockquote data-quote="jrowland" data-source="post: 5980562" data-attributes="member: 94389"><p>Somewhere in the thread somebody mentioned why you need to increase the dice: Essentially the trade between damage and effects need to scale with the HP/Damage of the level of the characters/monsters. </p><p></p><p>Paraphrasing someone else:</p><p>Trading 3hp of damage vs a a goblin for a trip is a real choice. Trading 3hp of damage for a trip vs a giant is a no-brainer: choose trip. If the damage is higher, the choice becomes relevant again. At high levels, tripping the goblin is silly, you'll likely kill without CS, so adding damage is a no-brainer, but you really don't CS vs goblins at high level.</p></blockquote><p></p>
[QUOTE="jrowland, post: 5980562, member: 94389"] Somewhere in the thread somebody mentioned why you need to increase the dice: Essentially the trade between damage and effects need to scale with the HP/Damage of the level of the characters/monsters. Paraphrasing someone else: Trading 3hp of damage vs a a goblin for a trip is a real choice. Trading 3hp of damage for a trip vs a giant is a no-brainer: choose trip. If the damage is higher, the choice becomes relevant again. At high levels, tripping the goblin is silly, you'll likely kill without CS, so adding damage is a no-brainer, but you really don't CS vs goblins at high level. [/QUOTE]
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And Lo, the Fighter Did Get a Shtick of his Own... COMBAT SUPERIORITY!
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