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And Lo, the Fighter Did Get a Shtick of his Own... COMBAT SUPERIORITY!
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<blockquote data-quote="JamesonCourage" data-source="post: 5980998" data-attributes="member: 6668292"><p>Interesting... do you have a link to something on this? My casual search didn't come up with anything, one way or the other.</p><p></p><p>It's an equivalency thing. If a spear might be thrust 4 inches in, and a two-handed sword cuts 6 inches deep, then 1.5 inches from a spear is proportionally more than ½ an inch from the sword. If the nick was equivalent (the sword cut 2½ inches deep), which would you rather have? </p><p></p><p>I thought so.</p><p></p><p>I was under the impression that these came into play after the invention of the gun, which made plate armor much less useful. Basically, sword and shield --> plate and sword --> guns --> no plate --> rapier. The rapier was used because enemies were less armored, and thus wouldn't be as effective against an armored opponent.</p><p></p><p>If I messed something up, though, let me know.</p><p></p><p>Both of those still have issues being hidden. If you want to hide your weapon, having a concealable needle-pointed knife if better than a short sword or "martial" weapon. Thus, they're still useful, even with a lesser damage die.</p><p></p><p>Because weapons don't kill or damage to the same degree. I can survive a stab wound from your dagger, even if it's a solid hit (not a gut wound, in all likelihood, but something like an arm wound, or potentially even a head wound). It'll be a lot harder for me to survive a solid hit from a two-handed sword (where a hit to the head or arm is likely going to kill me).</p><p></p><p>Then there's all of the non-humanoid creatures that'll be fought, too. Bigger weapons are useful against bigger creatures. Things get hazy here, admittedly, because we start getting more into "fantasy" when we start talking about bulettes and storm giants and dragons.</p><p></p><p>Because it slows the game down, or is too fiddly to remember. Neither of those are problems for me, but that's certainly why people don't want it base, and most people don't seem to want it in a module. As always, play what you like <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5980998, member: 6668292"] Interesting... do you have a link to something on this? My casual search didn't come up with anything, one way or the other. It's an equivalency thing. If a spear might be thrust 4 inches in, and a two-handed sword cuts 6 inches deep, then 1.5 inches from a spear is proportionally more than ½ an inch from the sword. If the nick was equivalent (the sword cut 2½ inches deep), which would you rather have? I thought so. I was under the impression that these came into play after the invention of the gun, which made plate armor much less useful. Basically, sword and shield --> plate and sword --> guns --> no plate --> rapier. The rapier was used because enemies were less armored, and thus wouldn't be as effective against an armored opponent. If I messed something up, though, let me know. Both of those still have issues being hidden. If you want to hide your weapon, having a concealable needle-pointed knife if better than a short sword or "martial" weapon. Thus, they're still useful, even with a lesser damage die. Because weapons don't kill or damage to the same degree. I can survive a stab wound from your dagger, even if it's a solid hit (not a gut wound, in all likelihood, but something like an arm wound, or potentially even a head wound). It'll be a lot harder for me to survive a solid hit from a two-handed sword (where a hit to the head or arm is likely going to kill me). Then there's all of the non-humanoid creatures that'll be fought, too. Bigger weapons are useful against bigger creatures. Things get hazy here, admittedly, because we start getting more into "fantasy" when we start talking about bulettes and storm giants and dragons. Because it slows the game down, or is too fiddly to remember. Neither of those are problems for me, but that's certainly why people don't want it base, and most people don't seem to want it in a module. As always, play what you like :) [/QUOTE]
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