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And Lo, the Fighter Did Get a Shtick of his Own... COMBAT SUPERIORITY!
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<blockquote data-quote="Ratskinner" data-source="post: 5981968" data-attributes="member: 6688937"><p>I would respond in two ways:</p><p></p><p>a) Backgrounds, I think, stand a chance of really bringing the Fighter up to speed on Non-combat issues. Simply by leveling the playing field a bit. The Rogue would/should still get some extra juice there, since that's the Rogue's turf as combat is the Fighter's. Sorry, Fighter-lovers, I agree that you may have been given short shrift in previous editions, but if you want to dominate combat, you have to give in the other pillars.</p><p></p><p>b) Casters, whaddya gonna do? In this case, I think the disparity derives from the fact that "magic" isn't one of the three pillars. Given that genre sources range from magic being almost all-combat to no-combat...D&D has taken magic to be capable of almost anything. As others have stated before, I think the solution is to really clamp down on the (daily) flexibility of the casting classes. You should be able to build a Caster that is consistently strong in any pillar. You shouldn't be able to build a Caster that can dominate in any/all pillars after a rest.</p><p></p><p>IMO, play what you wish.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 5981968, member: 6688937"] I would respond in two ways: a) Backgrounds, I think, stand a chance of really bringing the Fighter up to speed on Non-combat issues. Simply by leveling the playing field a bit. The Rogue would/should still get some extra juice there, since that's the Rogue's turf as combat is the Fighter's. Sorry, Fighter-lovers, I agree that you may have been given short shrift in previous editions, but if you want to dominate combat, you have to give in the other pillars. b) Casters, whaddya gonna do? In this case, I think the disparity derives from the fact that "magic" isn't one of the three pillars. Given that genre sources range from magic being almost all-combat to no-combat...D&D has taken magic to be capable of almost anything. As others have stated before, I think the solution is to really clamp down on the (daily) flexibility of the casting classes. You should be able to build a Caster that is consistently strong in any pillar. You shouldn't be able to build a Caster that can dominate in any/all pillars after a rest. IMO, play what you wish. [/QUOTE]
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And Lo, the Fighter Did Get a Shtick of his Own... COMBAT SUPERIORITY!
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