Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
And the princess' dolly did smite the brigrand down...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jack Simth" data-source="post: 3578056" data-attributes="member: 29252"><p>Sample Bodyguard Doll:</p><p>Bodyguard Doll Clay Golem</p><p>Large or Diminutive Construct </p><p>Hit Dice: 11d10+30 (90 hp) or 11d10 (60 hp) (Doll)</p><p>Initiative: -1 or +7 (Doll)</p><p>Speed: 20 ft. (4 squares) </p><p>Armor Class: 22 (-1 size, -1 Dex, +14 natural), touch 8, flat-footed 22 or 21 (+4 size, +7 Dex), touch 21, flat-footed 14 (Doll)</p><p>Base Attack/Grapple: +8/+19 or +8/-5 (Doll)</p><p>Attack: Slam +14 melee (2d10+7 plus cursed wound) or Slam +11 melee (2d3-1) (Doll)</p><p>Full Attack: 2 slams +14 melee (2d10+7 plus cursed wound) or 2 Slams +11 melee (2d3-1) (Doll)</p><p>Space/Reach: 10 ft./10 ft. or 1 ft./0 ft (Doll)</p><p>Special Attacks: Cursed wound, Spell-Like abilities</p><p>Special Qualities: Construct traits, damage reduction 10/adamantine and bludgeoning, darkvision 60 ft., haste, immunity to magic, low-light vision, Doll, Empathy, and Three Laws</p><p>Saves: Fort +3, Ref +2, Will +4 or Fort +3, Ref +6, Will +4 (Doll)</p><p>Abilities: Str 25, Dex 9, Con -, Int 12, Wis 12, Cha 10 or Str 9, Dex 17, Con -, Int 12, Wis 12, Cha 10 (Doll)</p><p>Skills: Listen +20, Spot +20, Perform (Dance) +17</p><p>Feats: Alertness, Skill Focus(Spot), Skill Focus(Listen), Skill Focus(Perform(Dance))</p><p>Environment: Any </p><p>Organization: Solitary or gang (2-4) </p><p>Challenge Rating: 11 </p><p>Treasure: None </p><p>Alignment: Always neutral </p><p>Advancement: 12-18 HD (Large); 19-33 HD (Huge) </p><p>Level Adjustment: -</p><p></p><p>This golem has a humanoid body made from clay, adorned with a bright pink, frilly dress, with a painted face including pink lips and blue eyes.</p><p></p><p>A Bodyguard Doll Clay Golem cannot speak or make any vocal noise. It walks and moves with a slow, clumsy gait. It weighs around 600 pounds.</p><p>Combat</p><p></p><p>Cursed Wound (Ex): The damage a Bodyguard Doll Clay Golem deals doesn’t heal naturally and resists healing spells. A character attempting to cast a conjuration (healing) spell on a creature damaged by a Bodyguard Doll Clay Golem must succeed on a DC 26 caster level check, or the spell has no effect on the injured character.</p><p></p><p>Immunity to Magic (Ex): A Bodyguard Doll Clay Golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.</p><p></p><p>A move earth spell drives the golem back 120 feet and deals 3d12 points of damage to it.</p><p></p><p>A disintegrate spell slows the golem (as the slow spell) for 1d6 rounds and deals 1d12 points of damage.</p><p></p><p>An earthquake spell cast directly at a Bodyguard Doll Clay Golem stops it from moving on its next turn and deals 5d10 points of damage. The golem gets no saving throw against any of these effects.</p><p></p><p>Any magical attack against a Bodyguard Doll Clay Golem that deals acid damage heals 1 point of damage for every 3 points of damage it would otherwise deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points. For example, a Bodyguard Doll Clay Golem hit by the breath weapon of a black dragon heals 7 points of damage if the attack would have dealt 22 points of damage. A Bodyguard Doll Clay Golem gets no saving throw against magical attacks that deal acid damage.</p><p></p><p>Haste (Su): After it has engaged in at least 1 round of combat, a Bodyguard Doll Clay Golem can haste itself once per day as a free action. The effect lasts 3 rounds and is otherwise the same as the spell.</p><p></p><p>Doll (Su): A Bodyguard Doll Clay Golem gains the ability to become a doll, and resume normal form, as a free action at will. In doll form, a Bodyguard Doll Clay Golem is 12 inches tall (Diminutive) with the appropriet modifiers to attack bonus, AC, and skills as appropriet. The Bodyguard Doll Clay Golem takes a -16 Size penalty to Strength, gains a +8 Size bonus to Dexterity, and loses all natural armor and DR while in doll form. This also eliminates their bonus hit points due to size from the Construct Type. A Bodyguard Doll Clay Golem maintains mobility in Doll form.</p><p></p><p>Empathy (Su): A Bodyguard Doll Clay Golem can communicate empathically with its current master, as an intelligent item. A Bodyguard Doll Clay Golem cannot speak.</p><p></p><p>Three Laws (Ex): A Bodyguard Doll Clay Golem, unlike most constructs, is not mindless. Instead, it is bound to Asimov's Three Laws of Robotics, but they only apply to the Bodyguard Doll Clay Golem's master and creator, within the limits of the Bodyguard Doll Clay Golem's Knoweledge and intelligence. To Wit:</p><p>1) A Bodyguard Doll Clay Golem may not injure it's master or creator or, through inaction, allow it's master or creator to come to harm.</p><p>2) A Bodyguard Doll Clay Golem must obey orders given to it by it's master or creator except where such orders would conflict with the First Law.</p><p>3) A Bodyguard Doll Clay Golem must protect its own existence as long as such protection does not conflict with the First or Second Law.</p><p>How it deals with anyone else is governed by it's alignment, which it inherits from it's creator.</p><p></p><p></p><p>Construction</p><p></p><p>A Bodyguard Doll Clay Golem’s body must be sculpted from a single block of clay weighing at least 1,000 pounds, treated with rare oils and powders worth 1,500 gp. Creating the body requires a DC 15 Craft (sculpting) check or a DC 15 Craft (pottery) check.</p><p></p><p>CL 11th; Craft Construct, animate objects, commune, resurrection, Shrink Item, Cure Moderate Wounds, caster must be at least 11th level; Price 57,500 gp; Cost 30,250 gp + 2,240 XP.</p><p></p><p></p><p>Bodyguard Doll template</p><p></p><p>This template can be added to any mindless construct that made through use of the Craft Construct feat, but only at the time of creation.</p><p></p><p>Size and Type: As base creature</p><p>Hit Dice: As base creature</p><p>Speed: As base creature</p><p>Armor Class: As base creature</p><p>Attack: As base creature</p><p>Full Attack: As base creature</p><p>Damage: As base creature</p><p>Space/Reach: As base creature</p><p>Special Attacks: As base creature, plus spell like-ability; if the base creature has the Berserk special attack, it is lost.</p><p>Special Qualities: As base creature, plus Doll, Empathy, and Three Laws</p><p>Saves: As base creature (may be modified by new ability scores)</p><p>Abilities: as base creature, except that the creature gains an Intelligence score of 12, and has it's Wisdom increased to at least 12 if below, and Charisma increases to 10 if below 10.</p><p>Skills: The creature gains skills according to it's HD. Class skills are Diplomacy, Listen, Perform (all skills, taken individually), and Spot.</p><p>Feats: The creature gains feats according to it's HD.</p><p>Environment: As base creature</p><p>Orginization: As base creature</p><p>Challenge Rating: As base creature +1</p><p>Treasure: As base creature</p><p>Alignment: As creator</p><p>Advancement: As base creature</p><p>Level Adjustment: As base creature</p><p>Market Price: +17,500 gp</p><p>Cost to construct: +8,750 gp and +700 xp</p><p>Required spells: Shrink Item and Cure Moderate Wounds, in addition to the normal requirements for construction.</p><p></p><p>At full size, a Bodyguard Doll appears to be a perfectly normal construct, dressed up like a oversized child's doll (or an "action figure", for the male version) and is painted with facial features and skin tones appropriet to the type of doll (or "action figure", for the male version) chosen at the time of creation. Under normal circumstances, however, it appears to be a normal doll (or "action figure", for the male version) of cloth-like consistency, about twelve inches in size. The exact appearence is up to the creator of the Bodyguard Doll. A Bodyguard Doll is normally given to very young nobles to entertain and protect them; a job they are built for and take very seriously.</p><p></p><p>Spell-like ability: A Bodyguard doll gains the ability to cast Cure Moderate Wounds as a spell-like ability three times per day for 2d8+3 points of healing, although it only functions on the Bodyguard Doll's master. This is in addition to any abilities the base creature might have.</p><p></p><p>Doll (Su): A Bodyguard Doll gains the ability to become a doll, and resume normal form, as a free action at will. In doll form, a Bodyguard Doll is 12 inches tall (Diminutive) with the appropriet modifiers to attack bonus, AC, and skills as appropriet. The Bodyguard Doll takes a -16 Size penalty to Strength, gains a +8 Size bonus to Dexterity, and loses all natural armor and DR while in doll form. This also eliminates their bonus hit points due to size from the Construct Type. A Bodyguard Doll maintains mobility in doll form.</p><p></p><p>Empathy (Su): A Bodyguard Doll can communicate empathically with its current master, as an intelligent item. It can only speak if the base creature can speak.</p><p></p><p>Three Laws (Ex): A Bodyguard Doll, unlike most constructs, is not mindless. Instead, it is bound to Asimov's Three Laws of Robotics, but they only apply to the Bodyguard Doll's master and creator, within the limits of the Bodyguard Doll's knowlege and intelligence. To Wit:</p><p>1) A Bodyguard Doll may not injure it's master or creator or, through inaction, allow it's master or creator to come to harm.</p><p>2) A Bodyguard Doll must obey orders given to it by it's master or creator except where such orders would conflict with the First Law.</p><p>3) A Bodyguard Doll must protect its own existence as long as such protection does not conflict with the First or Second Law.</p><p>How it deals with anyone else is governed by it's alignment, which it inherits from it's creator.</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 3578056, member: 29252"] Sample Bodyguard Doll: Bodyguard Doll Clay Golem Large or Diminutive Construct Hit Dice: 11d10+30 (90 hp) or 11d10 (60 hp) (Doll) Initiative: -1 or +7 (Doll) Speed: 20 ft. (4 squares) Armor Class: 22 (-1 size, -1 Dex, +14 natural), touch 8, flat-footed 22 or 21 (+4 size, +7 Dex), touch 21, flat-footed 14 (Doll) Base Attack/Grapple: +8/+19 or +8/-5 (Doll) Attack: Slam +14 melee (2d10+7 plus cursed wound) or Slam +11 melee (2d3-1) (Doll) Full Attack: 2 slams +14 melee (2d10+7 plus cursed wound) or 2 Slams +11 melee (2d3-1) (Doll) Space/Reach: 10 ft./10 ft. or 1 ft./0 ft (Doll) Special Attacks: Cursed wound, Spell-Like abilities Special Qualities: Construct traits, damage reduction 10/adamantine and bludgeoning, darkvision 60 ft., haste, immunity to magic, low-light vision, Doll, Empathy, and Three Laws Saves: Fort +3, Ref +2, Will +4 or Fort +3, Ref +6, Will +4 (Doll) Abilities: Str 25, Dex 9, Con -, Int 12, Wis 12, Cha 10 or Str 9, Dex 17, Con -, Int 12, Wis 12, Cha 10 (Doll) Skills: Listen +20, Spot +20, Perform (Dance) +17 Feats: Alertness, Skill Focus(Spot), Skill Focus(Listen), Skill Focus(Perform(Dance)) Environment: Any Organization: Solitary or gang (2-4) Challenge Rating: 11 Treasure: None Alignment: Always neutral Advancement: 12-18 HD (Large); 19-33 HD (Huge) Level Adjustment: - This golem has a humanoid body made from clay, adorned with a bright pink, frilly dress, with a painted face including pink lips and blue eyes. A Bodyguard Doll Clay Golem cannot speak or make any vocal noise. It walks and moves with a slow, clumsy gait. It weighs around 600 pounds. Combat Cursed Wound (Ex): The damage a Bodyguard Doll Clay Golem deals doesn’t heal naturally and resists healing spells. A character attempting to cast a conjuration (healing) spell on a creature damaged by a Bodyguard Doll Clay Golem must succeed on a DC 26 caster level check, or the spell has no effect on the injured character. Immunity to Magic (Ex): A Bodyguard Doll Clay Golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below. A move earth spell drives the golem back 120 feet and deals 3d12 points of damage to it. A disintegrate spell slows the golem (as the slow spell) for 1d6 rounds and deals 1d12 points of damage. An earthquake spell cast directly at a Bodyguard Doll Clay Golem stops it from moving on its next turn and deals 5d10 points of damage. The golem gets no saving throw against any of these effects. Any magical attack against a Bodyguard Doll Clay Golem that deals acid damage heals 1 point of damage for every 3 points of damage it would otherwise deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points. For example, a Bodyguard Doll Clay Golem hit by the breath weapon of a black dragon heals 7 points of damage if the attack would have dealt 22 points of damage. A Bodyguard Doll Clay Golem gets no saving throw against magical attacks that deal acid damage. Haste (Su): After it has engaged in at least 1 round of combat, a Bodyguard Doll Clay Golem can haste itself once per day as a free action. The effect lasts 3 rounds and is otherwise the same as the spell. Doll (Su): A Bodyguard Doll Clay Golem gains the ability to become a doll, and resume normal form, as a free action at will. In doll form, a Bodyguard Doll Clay Golem is 12 inches tall (Diminutive) with the appropriet modifiers to attack bonus, AC, and skills as appropriet. The Bodyguard Doll Clay Golem takes a -16 Size penalty to Strength, gains a +8 Size bonus to Dexterity, and loses all natural armor and DR while in doll form. This also eliminates their bonus hit points due to size from the Construct Type. A Bodyguard Doll Clay Golem maintains mobility in Doll form. Empathy (Su): A Bodyguard Doll Clay Golem can communicate empathically with its current master, as an intelligent item. A Bodyguard Doll Clay Golem cannot speak. Three Laws (Ex): A Bodyguard Doll Clay Golem, unlike most constructs, is not mindless. Instead, it is bound to Asimov's Three Laws of Robotics, but they only apply to the Bodyguard Doll Clay Golem's master and creator, within the limits of the Bodyguard Doll Clay Golem's Knoweledge and intelligence. To Wit: 1) A Bodyguard Doll Clay Golem may not injure it's master or creator or, through inaction, allow it's master or creator to come to harm. 2) A Bodyguard Doll Clay Golem must obey orders given to it by it's master or creator except where such orders would conflict with the First Law. 3) A Bodyguard Doll Clay Golem must protect its own existence as long as such protection does not conflict with the First or Second Law. How it deals with anyone else is governed by it's alignment, which it inherits from it's creator. Construction A Bodyguard Doll Clay Golem’s body must be sculpted from a single block of clay weighing at least 1,000 pounds, treated with rare oils and powders worth 1,500 gp. Creating the body requires a DC 15 Craft (sculpting) check or a DC 15 Craft (pottery) check. CL 11th; Craft Construct, animate objects, commune, resurrection, Shrink Item, Cure Moderate Wounds, caster must be at least 11th level; Price 57,500 gp; Cost 30,250 gp + 2,240 XP. Bodyguard Doll template This template can be added to any mindless construct that made through use of the Craft Construct feat, but only at the time of creation. Size and Type: As base creature Hit Dice: As base creature Speed: As base creature Armor Class: As base creature Attack: As base creature Full Attack: As base creature Damage: As base creature Space/Reach: As base creature Special Attacks: As base creature, plus spell like-ability; if the base creature has the Berserk special attack, it is lost. Special Qualities: As base creature, plus Doll, Empathy, and Three Laws Saves: As base creature (may be modified by new ability scores) Abilities: as base creature, except that the creature gains an Intelligence score of 12, and has it's Wisdom increased to at least 12 if below, and Charisma increases to 10 if below 10. Skills: The creature gains skills according to it's HD. Class skills are Diplomacy, Listen, Perform (all skills, taken individually), and Spot. Feats: The creature gains feats according to it's HD. Environment: As base creature Orginization: As base creature Challenge Rating: As base creature +1 Treasure: As base creature Alignment: As creator Advancement: As base creature Level Adjustment: As base creature Market Price: +17,500 gp Cost to construct: +8,750 gp and +700 xp Required spells: Shrink Item and Cure Moderate Wounds, in addition to the normal requirements for construction. At full size, a Bodyguard Doll appears to be a perfectly normal construct, dressed up like a oversized child's doll (or an "action figure", for the male version) and is painted with facial features and skin tones appropriet to the type of doll (or "action figure", for the male version) chosen at the time of creation. Under normal circumstances, however, it appears to be a normal doll (or "action figure", for the male version) of cloth-like consistency, about twelve inches in size. The exact appearence is up to the creator of the Bodyguard Doll. A Bodyguard Doll is normally given to very young nobles to entertain and protect them; a job they are built for and take very seriously. Spell-like ability: A Bodyguard doll gains the ability to cast Cure Moderate Wounds as a spell-like ability three times per day for 2d8+3 points of healing, although it only functions on the Bodyguard Doll's master. This is in addition to any abilities the base creature might have. Doll (Su): A Bodyguard Doll gains the ability to become a doll, and resume normal form, as a free action at will. In doll form, a Bodyguard Doll is 12 inches tall (Diminutive) with the appropriet modifiers to attack bonus, AC, and skills as appropriet. The Bodyguard Doll takes a -16 Size penalty to Strength, gains a +8 Size bonus to Dexterity, and loses all natural armor and DR while in doll form. This also eliminates their bonus hit points due to size from the Construct Type. A Bodyguard Doll maintains mobility in doll form. Empathy (Su): A Bodyguard Doll can communicate empathically with its current master, as an intelligent item. It can only speak if the base creature can speak. Three Laws (Ex): A Bodyguard Doll, unlike most constructs, is not mindless. Instead, it is bound to Asimov's Three Laws of Robotics, but they only apply to the Bodyguard Doll's master and creator, within the limits of the Bodyguard Doll's knowlege and intelligence. To Wit: 1) A Bodyguard Doll may not injure it's master or creator or, through inaction, allow it's master or creator to come to harm. 2) A Bodyguard Doll must obey orders given to it by it's master or creator except where such orders would conflict with the First Law. 3) A Bodyguard Doll must protect its own existence as long as such protection does not conflict with the First or Second Law. How it deals with anyone else is governed by it's alignment, which it inherits from it's creator. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
And the princess' dolly did smite the brigrand down...
Top