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And the Uppity Shoeshine... (DM:twilsemail; Judge: renau1g)
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<blockquote data-quote="twilsemail" data-source="post: 5580586" data-attributes="member: 79628"><p><span style="color: white"><span style="font-family: 'Verdana'"><strong>The party leaves Rustavich in the library and departs to begin their investigation, but where will they begin. There was mention of Reeve, the merchant’s seneschal, and the Tavern.</strong></span></span></p><p> </p><p><strong><span style="color: white"><span style="font-family: 'Verdana'">[sblock=Finding Mikhael]</span></span></strong><span style="color: white"><span style="font-family: 'Verdana'"> </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">I am using the skill challenge system presented by Iron Sky in <a href="http://www.enworld.org/forum/4e-fan-creations-house-rules/297770-composite-skill-challenge-system-1-2-a.html" target="_blank"><strong><span style="color: yellow">this post</span></strong></a>.</span></span></p><p> </p><p><strong><span style="color: white"><span style="font-family: 'Verdana'">Rounds</span></span></strong><span style="color: white"><span style="font-family: 'Verdana'">: 3</span></span></p><p><strong><span style="color: white"><span style="font-family: 'Verdana'"></span></span></strong></p><p><strong><span style="color: white"><span style="font-family: 'Verdana'">Individuals' Skill Rolls</span></span></strong><span style="color: white"><span style="font-family: 'Verdana'"></span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'"><em>15-</em>: <strong>0 points</strong>, -2 on next round's skill check</span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'"><em>16-20</em>: <strong>1 point</strong>, -1 on next round's skill check</span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'"><em>21-25</em>: <strong>2 points</strong>, +1 on next round's skill check</span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'"><em>26+</em>: <strong>3 points</strong>, +2 on next round's skill check</span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'"><em>Natural 1</em>: <strong>-1 point</strong>, lose a healing surge</span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'"><em>Natural 20</em>: <strong>+1 point</strong>, gain a healing surge/AP/treasure parcel as appropriate</span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'"></span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'"><strong>Round Totals</strong></span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">0-5 points: <strong>0 Victory Points</strong> and <strong>Disaster</strong>: -2 cumulative penalty to all future skill checks</span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">6-11 points: <strong>1 Victory Points</strong> and <strong>Complication</strong>: -1 cumulative penalty to all future skill checks</span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">12-17 points: <strong>2 Victory Points</strong> and <strong>Advantage</strong>: +1 cumulative bonus to all future skill checks</span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">18+ points: <strong>3 Victory Points</strong> and <strong>Miracle</strong>: +2 cumulative bonus to all future skill checks</span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'"></span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'"><strong>Final Victory Points</strong></span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">0-2 total points: <strong>Disaster</strong>, appropriate consequences</span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">3-5 total points: <strong>Complication</strong>, appropriate result and consequence</span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">6-8 total points: <strong>Advantage</strong>, appropriate result and benefit</span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">9+ total points: <strong>Miracle</strong>, appropriate benefits</span></span></p><p> </p><p><strong><span style="color: white"><span style="font-family: 'Verdana'">Individual Actions</span></span></strong><span style="color: white"><span style="font-family: 'Verdana'"></span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'"><strong></strong></span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'"><strong>Repeating Skills</strong></span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'"><strong></strong>Repeating a skill two or more rounds in a row results in a cumulative -2 penalty to the skill roll.</span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'"></span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'"><strong>Action Points</strong></span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'"><strong></strong>Action Points may be spent to roll an additional skill roll for the round. It must be different from the skill already used.</span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'"></span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'"><strong>Aid Another</strong></span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'"><strong></strong>PCs may take -3 on a roll to grant an ally a reroll this round.</span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'"></span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'"><strong>Heroic Effort</strong></span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'"><strong></strong>A PC may decide to expend a healing surge to gain +3 to a check before it is rolled or to apply +1 to a check after it is rolled or both for two surges.[/sblock]</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'">[sblock=Finding a lead]I’m open to all skills being used, as long as their use is reasonable. “I’m using athletics to flex and impress Reeve with my muscle-y-ness” is not particularly reasonable. The PCs are, at the moment, trying to find a place or person that might have info on where the boy went.[/sblock]</span></span></p></blockquote><p></p>
[QUOTE="twilsemail, post: 5580586, member: 79628"] [COLOR=white][FONT=Verdana][B]The party leaves Rustavich in the library and departs to begin their investigation, but where will they begin. There was mention of Reeve, the merchant’s seneschal, and the Tavern.[/B][/FONT][/COLOR] [B][COLOR=white][FONT=Verdana] [/FONT][/COLOR][/B] [B][COLOR=white][FONT=Verdana][sblock=Finding Mikhael][/FONT][/COLOR][/B][COLOR=white][FONT=Verdana] I am using the skill challenge system presented by Iron Sky in [URL="http://www.enworld.org/forum/4e-fan-creations-house-rules/297770-composite-skill-challenge-system-1-2-a.html"][B][COLOR=yellow]this post[/COLOR][/B][/URL].[/FONT][/COLOR] [B][COLOR=white][FONT=Verdana] [/FONT][/COLOR][/B] [B][COLOR=white][FONT=Verdana]Rounds[/FONT][/COLOR][/B][COLOR=white][FONT=Verdana]: 3[/FONT][/COLOR] [B][COLOR=white][FONT=Verdana] Individuals' Skill Rolls[/FONT][/COLOR][/B][COLOR=white][FONT=Verdana] [I]15-[/I]: [B]0 points[/B], -2 on next round's skill check [I]16-20[/I]: [B]1 point[/B], -1 on next round's skill check [I]21-25[/I]: [B]2 points[/B], +1 on next round's skill check [I]26+[/I]: [B]3 points[/B], +2 on next round's skill check [I]Natural 1[/I]: [B]-1 point[/B], lose a healing surge [I]Natural 20[/I]: [B]+1 point[/B], gain a healing surge/AP/treasure parcel as appropriate [B]Round Totals[/B] 0-5 points: [B]0 Victory Points[/B] and [B]Disaster[/B]: -2 cumulative penalty to all future skill checks 6-11 points: [B]1 Victory Points[/B] and [B]Complication[/B]: -1 cumulative penalty to all future skill checks 12-17 points: [B]2 Victory Points[/B] and [B]Advantage[/B]: +1 cumulative bonus to all future skill checks 18+ points: [B]3 Victory Points[/B] and [B]Miracle[/B]: +2 cumulative bonus to all future skill checks [B]Final Victory Points[/B] 0-2 total points: [B]Disaster[/B], appropriate consequences 3-5 total points: [B]Complication[/B], appropriate result and consequence 6-8 total points: [B]Advantage[/B], appropriate result and benefit 9+ total points: [B]Miracle[/B], appropriate benefits[/FONT][/COLOR] [COLOR=white][FONT=Verdana] [/FONT][/COLOR] [B][COLOR=white][FONT=Verdana]Individual Actions[/FONT][/COLOR][/B][COLOR=white][FONT=Verdana] [B] Repeating Skills [/B]Repeating a skill two or more rounds in a row results in a cumulative -2 penalty to the skill roll. [B]Action Points [/B]Action Points may be spent to roll an additional skill roll for the round. It must be different from the skill already used. [B]Aid Another [/B]PCs may take -3 on a roll to grant an ally a reroll this round. [B]Heroic Effort [/B]A PC may decide to expend a healing surge to gain +3 to a check before it is rolled or to apply +1 to a check after it is rolled or both for two surges.[/sblock][/FONT][/COLOR] [COLOR=white][FONT=Verdana] [/FONT][/COLOR] [COLOR=white][FONT=Verdana][sblock=Finding a lead]I’m open to all skills being used, as long as their use is reasonable. “I’m using athletics to flex and impress Reeve with my muscle-y-ness” is not particularly reasonable. The PCs are, at the moment, trying to find a place or person that might have info on where the boy went.[/sblock][/FONT][/COLOR] [/QUOTE]
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