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And the Uppity Shoeshine... (DM:twilsemail; Judge: renau1g)
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<blockquote data-quote="twilsemail" data-source="post: 5591888" data-attributes="member: 79628"><p><span style="color: white"><span style="font-family: 'Verdana'">The majority of the party heads down to the docks to investigate. Scarmiglione takes the lead in questioning the locals after Castor while some of the others depart to do their nature-y thing.</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'">[OOC]Some of the following is stolen directly from Mal in 6 Eagle Down[/OOC]</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'">Castor's is a small but well-maintained inn. It is not luxurious enough to really stand out in the commercial district but is certainly beyond the means of a sailor; This establishment caters to the naval officers and merchants. </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The building is three stories high and has an adjoining fenced yard and you need to go through a gate to enter the inn through the side. Both entries are guarded by a well dressed thug. That being said, the establishment is clearly open for business and the guards let in anyone who doesn't seem like a troublemaker.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Surprisingly, the group does manage to avoid the 'troublemaker' label and enter the inn without problem. You can see that the bar of the establishment is making great business; the room is packed and pricy liquor seems the norm. A simple query learns them that Castor is the shady looking dark haired man in the corner with the two bodyguards and the two pretty blondes.</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'">A human male sits in the rear of the establishment, sharing a table with a lovely, if vapid looking, young woman. His whispers in her ear and she titters. His two impressive looking bodyguards flank the table, apparently hearing nothing.</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'">Scarm learns that there may be work for “thems that want it.” It pains him to not correct the man on the noun’s declension. Scarm learns that if he wants work, he has to make Castor aware of it. He requires payment for all of those seeking employment through his establishment. Further, if you do find work here, he requires a cut of the profits.</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'">Fredrock is a bit more direct approach. He strides in after Scarm has settled in. He walks towards the corner confidently and brushes past Castor’s twin guards, who are somewhat stunned by it all. </span></span><span style="color: red"><span style="font-family: 'Verdana'">”My good man, I've been told that a Mikhail and a Shod came to you looking for adventuring work. What did you tell them and where did you send them off to?”</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'">Without batting an eye, Castor smiles and lies to Fredrock’s face. </span></span><span style="color: olive"><span style="font-family: 'Verdana'">“I’m afraid I’ve no idea who you’re talking about.”</span></span><span style="color: white"><span style="font-family: 'Verdana'"> It’s a lie, but Fredrock knows it’s a lie. At least that’s a start; the man knows something. No matter how he tries, Fredrock cannot get more information out of Castor on his own.</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'">Toeto and Yishim question the local wildlife, as it is, and have a bit of luck. When presented with Yishim’s wavering image, a seagull squawks that it remembers the boy walking with a very appealing looking statue. If the statue hadn’t kept moving, the gull certainly would have liked to roost there. They have been down here a few times in the last few days. Each time they were in better spirits. The last time the statue fed the gull some bread. The time before that, the boy walked with a woman.</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'">Eithal surprises an urchin hiding in a barrel. The girl screams something about “another one” and runs off. She appears to have left a shoe behind. The reaction gets to Eithal a bit and her confidence is temporarily shot.</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'">Kaz stalks the house like a cat. He listens at doors and waits behind curtains. He hears Rustavich grumbling about stooping to hiring adventurers to find his son. He hears Reeve muttering to himself in Eladrin about finding better employ when this is all over. The man’s accent is odd, but Kaz cannot place it. He’s sure that there’s little else to be learned from the two men here.</span></span></p><p> </p><p>[sblock=Progress]</p><p><strong><span style="color: white"><span style="font-family: 'Verdana'">Round 2 results</span></span></strong></p><p><span style="color: white"><span style="font-family: 'Verdana'">Kaz: Stealth 26; 3 Points; +2 on next round's roll</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Scarm: Bluff 21; 2 points; +1 on next round's roll</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Yishim: Arcana 17; 1 point; -1 on next round's roll</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Eithal: Nature 15; 0 points; -2 on next round's roll</span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Toeto: Nature 16; 1 point; -1 on next round’s roll</span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Fredrock: Insight 11; 0 points; -2 on next round's roll</span></span></p><p> </p><p><strong><span style="color: white"><span style="font-family: 'Verdana'">Round 2 Total</span></span></strong></p><p><span style="color: white"><span style="font-family: 'Verdana'"><strong>7 points; 1 Victory point and complication: -1 Penalty to all future skill checks.</strong></span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'">[MENTION=79440]H.M.Gimlord[/MENTION]; while it won’t make a difference for the round total, I’ll remind you that you can spend one of your bajillion healing surges to boost that roll up a level. It at least reduces your penalty for next turn.</span></span></p><p> </p><p>[sblock=Finding Mikhael]</p><p><span style="font-family: 'Verdana'"><span style="color: white">I am using the skill challenge system presented by Iron Sky in this post.</span></span></p><p> </p><p><strong><span style="color: white"><span style="font-family: 'Verdana'">Rounds</span></span></strong><span style="color: white"><span style="font-family: 'Verdana'">: 3</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Individual’s Skill Rolls</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white"><em>15-</em>: <strong>0 points</strong>, -2 on next round's skill check</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><em>16-20</em>: <strong>1 point</strong>, -1 on next round's skill check</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><em>21-25</em>: <strong>2 points</strong>, +1 on next round's skill check</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><em>26+</em>: <strong>3 points</strong>, +2 on next round's skill check</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><em>Natural 1</em>: <strong>-1 point</strong>, lose a healing surge</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><em>Natural 20</em>: <strong>+1 point</strong>, gain a healing surge/AP/treasure parcel as appropriate</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Round Totals</strong></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">0-5 points: <strong>0 Victory Points</strong> and <strong>Disaster</strong>: -2 cumulative penalty to all future skill checks</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">6-11 points: <strong>1 Victory Points</strong> and <strong>Complication</strong>: -1 cumulative penalty to all future skill checks</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">12-17 points: <strong>2 Victory Points</strong> and <strong>Advantage</strong>: +1 cumulative bonus to all future skill checks</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">18+ points: <strong>3 Victory Points</strong> and <strong>Miracle</strong>: +2 cumulative bonus to all future skill checks</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Final Victory Points</strong></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">0-2 total points: <strong>Disaster</strong>, appropriate consequences</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">3-5 total points: <strong>Complication</strong>, appropriate result and consequence</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">6-8 total points: <strong>Advantage</strong>, appropriate result and benefit</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">9+ total points: <strong>Miracle</strong>, appropriate benefits</span></span></p><p> </p><p><strong><span style="color: white"><span style="font-family: 'Verdana'">Individual Actions</span></span></strong></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Repeating Skills</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Repeating a skill two or more rounds in a row results in a cumulative -2 penalty to the skill roll.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Action Points</strong></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Action Points may be spent to roll an additional skill roll for the round. It must be different from the skill already used.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Aid Another</strong></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">PCs may take -3 on a roll to grant an ally a reroll this round.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Heroic Effort</strong></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">A PC may decide to expend a healing surge to gain +3 to a check before it is rolled or to apply +1 to a check after it is rolled or both for two surges.</span></span>[/sblock][/sblock]</p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'">[ooc]I’m sorry all. This is my first time with this system. I like it a good deal, it’s just not your day with the dice, I think.[/ooc]</span></span></p></blockquote><p></p>
[QUOTE="twilsemail, post: 5591888, member: 79628"] [COLOR=white][FONT=Verdana]The majority of the party heads down to the docks to investigate. Scarmiglione takes the lead in questioning the locals after Castor while some of the others depart to do their nature-y thing.[/FONT][/COLOR] [COLOR=white][FONT=Verdana][OOC]Some of the following is stolen directly from Mal in 6 Eagle Down[/OOC][/FONT][/COLOR] [COLOR=white][FONT=Verdana]Castor's is a small but well-maintained inn. It is not luxurious enough to really stand out in the commercial district but is certainly beyond the means of a sailor; This establishment caters to the naval officers and merchants. [/FONT][/COLOR] [FONT=Verdana][COLOR=white]The building is three stories high and has an adjoining fenced yard and you need to go through a gate to enter the inn through the side. Both entries are guarded by a well dressed thug. That being said, the establishment is clearly open for business and the guards let in anyone who doesn't seem like a troublemaker.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Surprisingly, the group does manage to avoid the 'troublemaker' label and enter the inn without problem. You can see that the bar of the establishment is making great business; the room is packed and pricy liquor seems the norm. A simple query learns them that Castor is the shady looking dark haired man in the corner with the two bodyguards and the two pretty blondes.[/COLOR][/FONT] [COLOR=white][FONT=Verdana]A human male sits in the rear of the establishment, sharing a table with a lovely, if vapid looking, young woman. His whispers in her ear and she titters. His two impressive looking bodyguards flank the table, apparently hearing nothing.[/FONT][/COLOR] [COLOR=white][FONT=Verdana]Scarm learns that there may be work for “thems that want it.” It pains him to not correct the man on the noun’s declension. Scarm learns that if he wants work, he has to make Castor aware of it. He requires payment for all of those seeking employment through his establishment. Further, if you do find work here, he requires a cut of the profits.[/FONT][/COLOR] [COLOR=white][FONT=Verdana]Fredrock is a bit more direct approach. He strides in after Scarm has settled in. He walks towards the corner confidently and brushes past Castor’s twin guards, who are somewhat stunned by it all. [/FONT][/COLOR][COLOR=red][FONT=Verdana]”My good man, I've been told that a Mikhail and a Shod came to you looking for adventuring work. What did you tell them and where did you send them off to?”[/FONT][/COLOR] [COLOR=white][FONT=Verdana]Without batting an eye, Castor smiles and lies to Fredrock’s face. [/FONT][/COLOR][COLOR=olive][FONT=Verdana]“I’m afraid I’ve no idea who you’re talking about.”[/FONT][/COLOR][COLOR=white][FONT=Verdana] It’s a lie, but Fredrock knows it’s a lie. At least that’s a start; the man knows something. No matter how he tries, Fredrock cannot get more information out of Castor on his own.[/FONT][/COLOR] [COLOR=white][FONT=Verdana]Toeto and Yishim question the local wildlife, as it is, and have a bit of luck. When presented with Yishim’s wavering image, a seagull squawks that it remembers the boy walking with a very appealing looking statue. If the statue hadn’t kept moving, the gull certainly would have liked to roost there. They have been down here a few times in the last few days. Each time they were in better spirits. The last time the statue fed the gull some bread. The time before that, the boy walked with a woman.[/FONT][/COLOR] [COLOR=white][FONT=Verdana]Eithal surprises an urchin hiding in a barrel. The girl screams something about “another one” and runs off. She appears to have left a shoe behind. The reaction gets to Eithal a bit and her confidence is temporarily shot.[/FONT][/COLOR] [COLOR=white][FONT=Verdana]Kaz stalks the house like a cat. He listens at doors and waits behind curtains. He hears Rustavich grumbling about stooping to hiring adventurers to find his son. He hears Reeve muttering to himself in Eladrin about finding better employ when this is all over. The man’s accent is odd, but Kaz cannot place it. He’s sure that there’s little else to be learned from the two men here.[/FONT][/COLOR] [sblock=Progress] [B][COLOR=white][FONT=Verdana]Round 2 results[/FONT][/COLOR][/B] [COLOR=white][FONT=Verdana]Kaz: Stealth 26; 3 Points; +2 on next round's roll[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Scarm: Bluff 21; 2 points; +1 on next round's roll[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Yishim: Arcana 17; 1 point; -1 on next round's roll[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Eithal: Nature 15; 0 points; -2 on next round's roll[/COLOR][/FONT] [COLOR=white][FONT=Verdana]Toeto: Nature 16; 1 point; -1 on next round’s roll[/FONT][/COLOR] [COLOR=white][FONT=Verdana]Fredrock: Insight 11; 0 points; -2 on next round's roll[/FONT][/COLOR] [B][COLOR=white][FONT=Verdana]Round 2 Total[/FONT][/COLOR][/B] [COLOR=white][FONT=Verdana][B]7 points; 1 Victory point and complication: -1 Penalty to all future skill checks.[/B][/FONT][/COLOR] [COLOR=white][FONT=Verdana][MENTION=79440]H.M.Gimlord[/MENTION]; while it won’t make a difference for the round total, I’ll remind you that you can spend one of your bajillion healing surges to boost that roll up a level. It at least reduces your penalty for next turn.[/FONT][/COLOR] [sblock=Finding Mikhael] [FONT=Verdana][COLOR=white]I am using the skill challenge system presented by Iron Sky in this post.[/COLOR][/FONT] [B][COLOR=white][FONT=Verdana]Rounds[/FONT][/COLOR][/B][COLOR=white][FONT=Verdana]: 3[/FONT][/COLOR] [B][FONT=Verdana][COLOR=white]Individual’s Skill Rolls[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white][I]15-[/I]: [B]0 points[/B], -2 on next round's skill check[/COLOR][/FONT] [FONT=Verdana][COLOR=white][I]16-20[/I]: [B]1 point[/B], -1 on next round's skill check[/COLOR][/FONT] [FONT=Verdana][COLOR=white][I]21-25[/I]: [B]2 points[/B], +1 on next round's skill check[/COLOR][/FONT] [FONT=Verdana][COLOR=white][I]26+[/I]: [B]3 points[/B], +2 on next round's skill check[/COLOR][/FONT] [FONT=Verdana][COLOR=white][I]Natural 1[/I]: [B]-1 point[/B], lose a healing surge[/COLOR][/FONT] [FONT=Verdana][COLOR=white][I]Natural 20[/I]: [B]+1 point[/B], gain a healing surge/AP/treasure parcel as appropriate[/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Round Totals[/B][/COLOR][/FONT] [FONT=Verdana][COLOR=white]0-5 points: [B]0 Victory Points[/B] and [B]Disaster[/B]: -2 cumulative penalty to all future skill checks[/COLOR][/FONT] [FONT=Verdana][COLOR=white]6-11 points: [B]1 Victory Points[/B] and [B]Complication[/B]: -1 cumulative penalty to all future skill checks[/COLOR][/FONT] [FONT=Verdana][COLOR=white]12-17 points: [B]2 Victory Points[/B] and [B]Advantage[/B]: +1 cumulative bonus to all future skill checks[/COLOR][/FONT] [FONT=Verdana][COLOR=white]18+ points: [B]3 Victory Points[/B] and [B]Miracle[/B]: +2 cumulative bonus to all future skill checks[/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Final Victory Points[/B][/COLOR][/FONT] [FONT=Verdana][COLOR=white]0-2 total points: [B]Disaster[/B], appropriate consequences[/COLOR][/FONT] [FONT=Verdana][COLOR=white]3-5 total points: [B]Complication[/B], appropriate result and consequence[/COLOR][/FONT] [FONT=Verdana][COLOR=white]6-8 total points: [B]Advantage[/B], appropriate result and benefit[/COLOR][/FONT] [FONT=Verdana][COLOR=white]9+ total points: [B]Miracle[/B], appropriate benefits[/COLOR][/FONT] [B][COLOR=white][FONT=Verdana]Individual Actions[/FONT][/COLOR][/B] [B][FONT=Verdana][COLOR=white]Repeating Skills[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Repeating a skill two or more rounds in a row results in a cumulative -2 penalty to the skill roll.[/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Action Points[/B][/COLOR][/FONT] [FONT=Verdana][COLOR=white]Action Points may be spent to roll an additional skill roll for the round. It must be different from the skill already used.[/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Aid Another[/B][/COLOR][/FONT] [FONT=Verdana][COLOR=white]PCs may take -3 on a roll to grant an ally a reroll this round.[/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Heroic Effort[/B][/COLOR][/FONT] [FONT=Verdana][COLOR=white]A PC may decide to expend a healing surge to gain +3 to a check before it is rolled or to apply +1 to a check after it is rolled or both for two surges.[/COLOR][/FONT][/sblock][/sblock] [COLOR=white][FONT=Verdana][ooc]I’m sorry all. This is my first time with this system. I like it a good deal, it’s just not your day with the dice, I think.[/ooc][/FONT][/COLOR] [/QUOTE]
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And the Uppity Shoeshine... (DM:twilsemail; Judge: renau1g)
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