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And the Uppity Shoeshine... (DM:twilsemail; Judge: renau1g)
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<blockquote data-quote="twilsemail" data-source="post: 5612359" data-attributes="member: 79628"><p><span style="color: white"><span style="font-family: 'Verdana'">Staying ahead of the party, Kaz scouts the tunnels ahead. The dripping of things best not identified becomes almost rhythmic; they lull him into a bit of a haze. He hardly notices the log floating down the tunnel. He certainly doesn’t notice anything amiss. He comes to another intersection and notes a chalk marking showing the path that Mikhael and Shod traveled. As he makes his way over a pipe acting as a makeshift bridge, he hears a rather sinister chuckling echoing down the tunnel. Fredrock is the first to spot the slow swish of the tail and the opening eyes on the log, he calls the others’ attention to the disguised crocodile.</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'">[gm]The “waters” of the sewer system run in a channel that is about 5 feet deep. Due to the slickness of the sides it will take a 12 on an athletics check to get out if you are knocked in.[/gm]</span></span>[gm]</p><p></p><p><span style="color: white"><span style="font-family: 'Verdana'">The pipe crossing the northward tunnel (up) is a DC 9 athletics check to cross as normal. Alternately, a PC can cross it as difficult terrain without a check. Kaz does not require a check to step off onto the far side. Rolling initiative and then posting map, assuming Monsters are not first.</span></span>[/gm]</p><p> </p><p>[sblock=Initiative Order]</p><p><span style="color: white"><span style="font-family: 'Verdana'">Yishim, Kaz, Toeto and Eithal go before the Monsters get to act.</span></span></p><p>Then Monsters</p><p>Then everyone</p><p>Lather</p><p>Rinse</p><p>Repeat until Mosters are thoroughly trounced.</p><p>[/sblock]</p><p> </p><p>[sblock= Active Perception 20]</p><p>There is something menacing in I17 it is invisible.</p><p>[sblock= Active Perception 25]</p><p>There is something else that is also menacing in M7 it is invisible.</p><p>[sblock= Active Perception 26]</p><p>There is something even more menacing in D13 it is invisible.</p><p>[sblock= Active Perception 31]</p><p>There is yet another something menacing in A13 it is invisible.[/sblock][/sblock][/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="twilsemail, post: 5612359, member: 79628"] [COLOR=white][FONT=Verdana]Staying ahead of the party, Kaz scouts the tunnels ahead. The dripping of things best not identified becomes almost rhythmic; they lull him into a bit of a haze. He hardly notices the log floating down the tunnel. He certainly doesn’t notice anything amiss. He comes to another intersection and notes a chalk marking showing the path that Mikhael and Shod traveled. As he makes his way over a pipe acting as a makeshift bridge, he hears a rather sinister chuckling echoing down the tunnel. Fredrock is the first to spot the slow swish of the tail and the opening eyes on the log, he calls the others’ attention to the disguised crocodile.[/FONT][/COLOR] [COLOR=white][FONT=Verdana][gm]The “waters” of the sewer system run in a channel that is about 5 feet deep. Due to the slickness of the sides it will take a 12 on an athletics check to get out if you are knocked in.[/gm][/FONT][/COLOR][gm] [COLOR=white][FONT=Verdana]The pipe crossing the northward tunnel (up) is a DC 9 athletics check to cross as normal. Alternately, a PC can cross it as difficult terrain without a check. Kaz does not require a check to step off onto the far side. Rolling initiative and then posting map, assuming Monsters are not first.[/FONT][/COLOR][/gm] [sblock=Initiative Order] [COLOR=white][FONT=Verdana]Yishim, Kaz, Toeto and Eithal go before the Monsters get to act.[/FONT][/COLOR] Then Monsters Then everyone Lather Rinse Repeat until Mosters are thoroughly trounced. [/sblock] [sblock= Active Perception 20] There is something menacing in I17 it is invisible. [sblock= Active Perception 25] There is something else that is also menacing in M7 it is invisible. [sblock= Active Perception 26] There is something even more menacing in D13 it is invisible. [sblock= Active Perception 31] There is yet another something menacing in A13 it is invisible.[/sblock][/sblock][/sblock][/sblock] [/QUOTE]
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