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And You May Ask Yourself- How do I play D&D? Commercialization and the Closing of OD&D
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<blockquote data-quote="Yora" data-source="post: 8460552" data-attributes="member: 6670763"><p>Coming back to the thought that D&D originally started as a GM toolkit and AD&D was the fully packaged game. From what I remember, in the early days when OSR started to become a thing, there was a very strong presence, or even focus of AD&D 1st edition. OSRIC was one of the first big retroclones, created with intention to make the AD&D rules easily available again. (Very much like OSE is doing now with B/X.)</p><p>But according to my perception and recollection, in that initial AD&D revivial movement, you also saw the appearance of what the you could call "the old-school modding community". That group (which I think got much more attention in the long run) soon was all about B/X, because it's just as hackable as OD&D, with a tidier organization. New AD&D material was important for people who wanted more AD&D, but, in my subjective perception, the B/X fans were into B/X because they wanted to turn it into new and original things. If you know anything about videogame mods and fan-game, B/X is like Half-Life. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p>And I think it's interesting that you pretty much universally see new crazy stuff based on 1981 B/X, but pretty much nothing on 1983 BECMI. BECMI basically includes B/X, but with a lot of additional material added to it, particularly for higher levels. The crowd that is interested in D&D as a toolkit, BECMI seems to have no appeal.</p></blockquote><p></p>
[QUOTE="Yora, post: 8460552, member: 6670763"] Coming back to the thought that D&D originally started as a GM toolkit and AD&D was the fully packaged game. From what I remember, in the early days when OSR started to become a thing, there was a very strong presence, or even focus of AD&D 1st edition. OSRIC was one of the first big retroclones, created with intention to make the AD&D rules easily available again. (Very much like OSE is doing now with B/X.) But according to my perception and recollection, in that initial AD&D revivial movement, you also saw the appearance of what the you could call "the old-school modding community". That group (which I think got much more attention in the long run) soon was all about B/X, because it's just as hackable as OD&D, with a tidier organization. New AD&D material was important for people who wanted more AD&D, but, in my subjective perception, the B/X fans were into B/X because they wanted to turn it into new and original things. If you know anything about videogame mods and fan-game, B/X is like Half-Life. :p And I think it's interesting that you pretty much universally see new crazy stuff based on 1981 B/X, but pretty much nothing on 1983 BECMI. BECMI basically includes B/X, but with a lot of additional material added to it, particularly for higher levels. The crowd that is interested in D&D as a toolkit, BECMI seems to have no appeal. [/QUOTE]
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And You May Ask Yourself- How do I play D&D? Commercialization and the Closing of OD&D
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