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<blockquote data-quote="Kalis" data-source="post: 5454489" data-attributes="member: 64720"><p>Alright, I can do that.</p><p></p><p>An example character:</p><p></p><p>This is going to be a Warrior. To make things simpler, I will create a human rather than a nephilim or pure race(pure races are in the GM section).</p><p></p><p>Rolling stats, using the first method in the book of rerolling 1, 2, and 3's I get</p><p>5, 5, 7, 8, 8, 8, 9, 10.</p><p></p><p>Then I change one of the lowest numbers to a 9 per the rules and get</p><p>5, 7, 8, 8, 8, 9, 9, 10</p><p></p><p>Stats will be</p><p>Dexterity 9 (+10)</p><p>Constitution 10 (+15)</p><p>Agility 8 (+10)</p><p>Strength 9 (+10)</p><p>Intelligence 7(+5)</p><p>Perception 8 (+10)</p><p>Power 8 (+10)</p><p>Willpower 5 (+0)</p><p></p><p>The bracket numbers are the bonuses my character gets to rolls associated with the stat.</p><p></p><p>For appearance, the gm can either let me decide or make me roll. I am going to go with 7, the character is ruggedly handsome, but not gorgeous.</p><p></p><p>Now I decide on advantages. I get 3 creation points by default and can up to 6 more by taking 3 disadvantages. Since 2 point disadvantages tend to be pretty crippling, I will stay away from those for now.</p><p></p><p>This character is going to be fairly physical, so I am going to take Aptitude in a field Athletics for 2 creation points to lower the costs to 1. I am also going to take See Supernatural(which is a pretty good one to take for anybody who does not have magic or psychic abilities).</p><p></p><p>I'll also take unfortunate. This means that whenever somebody is randomly falling into traps or getting attacked, it will be my character. I will use this to get 1 more creation point for Martial Mastery I(to get 40 more points of martial knowledge).</p><p></p><p>So my Advantages and Disadvantages:</p><p>Aptitude in a Field (Athletics) 2</p><p>See Supernatural 1</p><p>Martial Mastery I 1</p><p>Unfortunate -1</p><p></p><p>First level characters get 600 development points. Typically you spend on primary abilities such as combat, magic and psychic abilities.</p><p></p><p>This character does not have magic or psychic abilities, so they will be ignored.</p><p></p><p>Warriors can spend up to 60% of dp in combat abilities but only 50% can be in attack and defense. For defense, most combatants choose to either focus on dodge or on block. The warrior gets a bonus to block each level, so this character will focus on that. His chosen weapon type will be a bastard sword.</p><p></p><p>150 development points(dp) in block gets me a 75 ability in block, which gets modified by my dexterity modifier to raise to 85. His class bonus raises it further to a 90 ability in block. Attack is keyed off the same ability modifier and each point also costs 2 dp. So it has the same bonus as a warrior also gets a bonus of 5 points per level in Attack.</p><p></p><p>He has 60 dp left he can spend in combat abilities. He is going to spend 50 dp on the Projectile weapon module so he can also use all projectile weapons such as bows, crossbows and guns without an attack penalty.</p><p></p><p>He spends the last 10 dp to gain 5 to wear armor</p><p></p><p>This leaves us with</p><p></p><p>90 Attack(Bastard Sword and Projectile weapons)</p><p>90 Block(Bastard Sword and Projectile weapons)</p><p>20 Wear Armor</p><p></p><p>for Primaries and 240 DP left for secondaries</p><p></p><p>Getting 30 to Jump, Climb, and Athletics costs me 90 points</p><p></p><p>20 to Acrobatics, Swim, and Ride costs another 60 points</p><p></p><p>30 to Notice costs 60 points, since I don't have price Reduction in perception</p><p></p><p>5 each in search, persuasion and leadership finishes off my dp.</p><p></p><p>This ends up with my character sheet as</p><p></p><p>Life Points 150(base of 135+15 from the Warrior class)</p><p></p><p>Resistance</p><p>Disease Resistance 45</p><p>Magic Resistance 40</p><p>Physical Resistance 45</p><p>Venom Resistance 45</p><p>Psychic Resistance 30</p><p></p><p>Size is determined by adding Strength and Constitution together(total 19). This has quite a large variance. But my warrior will go with a size Height of 6'3 and a weight of 220 lbs.</p><p></p><p>The Regeneration is a level of 3(determined by his constitution). This means my character recovers 30 life points per day when resting or 15 when active.</p><p></p><p>His Agility determines movement speed. With 8 Agility he moves 90 feet every 3 seconds at top speed.</p><p></p><p>His base initiative is 45(20 for being a normal sized human, 20 for adding Agi and Dex modifiers and 5 for a class bonus from warrior) This gets modified by his weapon and armor.</p><p></p><p>Rolling for wealth I got a 8. This gives me an upper class level of wealth and 20 gold crowns to start. Since I don't want the character to walk around naked, I will buy a few sets of clothes and a pair of walking boots. and a +5 armored longcoat for a total of around 2 gold crowns. I buy a Short Bow for 5 gold crowns and 50 arrows for another gold crown</p><p></p><p>AT would be 2 vs cut/1 vs Impact/3 vs thrust/2 vs heat/3 vs elec/3 vs cold/ 0 vs energy</p><p></p><p>Damage would be 80(70 base for bastard sword + 10 from strength) in one hand or 90 when wielded two-handed. It subtracts 30 from his initiative due to it's speed penalty.</p><p></p><p>His abilities</p><p>Attack 90</p><p>Block 90</p><p>Wear Armor 20</p><p></p><p>40 Jump</p><p>40 Climb</p><p>40 Athleticism</p><p>30 Acrobatics</p><p>30 Ride</p><p>30 Swim</p><p>40 Notice</p><p>15 Search</p><p>10 Persuasion</p><p>15 Leadership</p><p>-15 feats of strength</p><p></p><p>Using the natural bonus I can add the ability bonus again to a skill of my choice. I choose notice, to get another +10 to my notice checks.</p><p></p><p>I use 40 Martial Knowledge to get Use of Ki and another 20 to get Presence Extrusion and Aura Extension. This allows me to block supernatural attacks, cut fireballs, damage ghosts and energy based beings, as well as adding +10 to my damage with all weapons. It also makes my weapon harder to break and more likely to break an enemies weapon. I have another 5 mk left over, but will save that for later.</p><p></p><p>And now my warrior, Sigurd Ruller is ready to rock.</p></blockquote><p></p>
[QUOTE="Kalis, post: 5454489, member: 64720"] Alright, I can do that. An example character: This is going to be a Warrior. To make things simpler, I will create a human rather than a nephilim or pure race(pure races are in the GM section). Rolling stats, using the first method in the book of rerolling 1, 2, and 3's I get 5, 5, 7, 8, 8, 8, 9, 10. Then I change one of the lowest numbers to a 9 per the rules and get 5, 7, 8, 8, 8, 9, 9, 10 Stats will be Dexterity 9 (+10) Constitution 10 (+15) Agility 8 (+10) Strength 9 (+10) Intelligence 7(+5) Perception 8 (+10) Power 8 (+10) Willpower 5 (+0) The bracket numbers are the bonuses my character gets to rolls associated with the stat. For appearance, the gm can either let me decide or make me roll. I am going to go with 7, the character is ruggedly handsome, but not gorgeous. Now I decide on advantages. I get 3 creation points by default and can up to 6 more by taking 3 disadvantages. Since 2 point disadvantages tend to be pretty crippling, I will stay away from those for now. This character is going to be fairly physical, so I am going to take Aptitude in a field Athletics for 2 creation points to lower the costs to 1. I am also going to take See Supernatural(which is a pretty good one to take for anybody who does not have magic or psychic abilities). I'll also take unfortunate. This means that whenever somebody is randomly falling into traps or getting attacked, it will be my character. I will use this to get 1 more creation point for Martial Mastery I(to get 40 more points of martial knowledge). So my Advantages and Disadvantages: Aptitude in a Field (Athletics) 2 See Supernatural 1 Martial Mastery I 1 Unfortunate -1 First level characters get 600 development points. Typically you spend on primary abilities such as combat, magic and psychic abilities. This character does not have magic or psychic abilities, so they will be ignored. Warriors can spend up to 60% of dp in combat abilities but only 50% can be in attack and defense. For defense, most combatants choose to either focus on dodge or on block. The warrior gets a bonus to block each level, so this character will focus on that. His chosen weapon type will be a bastard sword. 150 development points(dp) in block gets me a 75 ability in block, which gets modified by my dexterity modifier to raise to 85. His class bonus raises it further to a 90 ability in block. Attack is keyed off the same ability modifier and each point also costs 2 dp. So it has the same bonus as a warrior also gets a bonus of 5 points per level in Attack. He has 60 dp left he can spend in combat abilities. He is going to spend 50 dp on the Projectile weapon module so he can also use all projectile weapons such as bows, crossbows and guns without an attack penalty. He spends the last 10 dp to gain 5 to wear armor This leaves us with 90 Attack(Bastard Sword and Projectile weapons) 90 Block(Bastard Sword and Projectile weapons) 20 Wear Armor for Primaries and 240 DP left for secondaries Getting 30 to Jump, Climb, and Athletics costs me 90 points 20 to Acrobatics, Swim, and Ride costs another 60 points 30 to Notice costs 60 points, since I don't have price Reduction in perception 5 each in search, persuasion and leadership finishes off my dp. This ends up with my character sheet as Life Points 150(base of 135+15 from the Warrior class) Resistance Disease Resistance 45 Magic Resistance 40 Physical Resistance 45 Venom Resistance 45 Psychic Resistance 30 Size is determined by adding Strength and Constitution together(total 19). This has quite a large variance. But my warrior will go with a size Height of 6'3 and a weight of 220 lbs. The Regeneration is a level of 3(determined by his constitution). This means my character recovers 30 life points per day when resting or 15 when active. His Agility determines movement speed. With 8 Agility he moves 90 feet every 3 seconds at top speed. His base initiative is 45(20 for being a normal sized human, 20 for adding Agi and Dex modifiers and 5 for a class bonus from warrior) This gets modified by his weapon and armor. Rolling for wealth I got a 8. This gives me an upper class level of wealth and 20 gold crowns to start. Since I don't want the character to walk around naked, I will buy a few sets of clothes and a pair of walking boots. and a +5 armored longcoat for a total of around 2 gold crowns. I buy a Short Bow for 5 gold crowns and 50 arrows for another gold crown AT would be 2 vs cut/1 vs Impact/3 vs thrust/2 vs heat/3 vs elec/3 vs cold/ 0 vs energy Damage would be 80(70 base for bastard sword + 10 from strength) in one hand or 90 when wielded two-handed. It subtracts 30 from his initiative due to it's speed penalty. His abilities Attack 90 Block 90 Wear Armor 20 40 Jump 40 Climb 40 Athleticism 30 Acrobatics 30 Ride 30 Swim 40 Notice 15 Search 10 Persuasion 15 Leadership -15 feats of strength Using the natural bonus I can add the ability bonus again to a skill of my choice. I choose notice, to get another +10 to my notice checks. I use 40 Martial Knowledge to get Use of Ki and another 20 to get Presence Extrusion and Aura Extension. This allows me to block supernatural attacks, cut fireballs, damage ghosts and energy based beings, as well as adding +10 to my damage with all weapons. It also makes my weapon harder to break and more likely to break an enemies weapon. I have another 5 mk left over, but will save that for later. And now my warrior, Sigurd Ruller is ready to rock. [/QUOTE]
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