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<blockquote data-quote="Kalis" data-source="post: 5455989" data-attributes="member: 64720"><p>First you should determine its level and gnosis since you spend dp on everything.</p><p> </p><p></p><p> For this example monster I am going with gnosis 20, and a level of 4. This is basically a Nymph, based on the D&D Nymph</p><p> </p><p></p><p> The creature will be a natural creature</p><p> </p><p></p><p> The creature has 900 dp to split amongst monster abilities and class abilities such as attack, defense and any magic.</p><p> </p><p></p><p> The creature is an illusionist.</p><p> </p><p></p><p> I now acquire essential abilities.</p><p> </p><p></p><p> I see it as being Attuned to forests. So that costs me 10 dp.</p><p> </p><p></p><p> The creature is beyond normal human ken for abilities and so has the inhumanity trait. This costs another 10 dp</p><p> </p><p></p><p> The creature also has a bit of magic. So I will be taking the gift for another 30.</p><p> </p><p></p><p> The creature has a few mental characteristics over the human normal max of 10, so I am also taking Superhuman Spiritual Characteristics for 20 more dp.</p><p> </p><p></p><p> The creature also recovers its magic a little more quickly than normal, and so picks up Superior Magic Recovery for 30dp.</p><p> </p><p></p><p> This ends expenditures in essential abilities. I have spent 100 dp so far.</p><p> </p><p></p><p> Next step is characteristics</p><p> </p><p></p><p> The creature is not physically strong or tough, but is agile and dextrous. It is has high mental stats with power being generally 11 to start</p><p> </p><p></p><p> So, as a GM I assign</p><p> </p><p></p><p> Agility 9</p><p> Constitution 5</p><p> Dexterity 10</p><p> Strength 5</p><p> Intelligence 9</p><p> Perception 10</p><p> Power 12</p><p> Willpower 9</p><p> </p><p></p><p> Appearance 10</p><p> With it's stats generated it determines stuff such as initiative, speed, and size. As a medium creature, everything is human like.</p><p> </p><p></p><p> Now I move on to powers.</p><p> </p><p></p><p> The creature is has automatic transportation through wilderness and nature, as it is not impeded by forest. This costs 10 dp. Additionally once per day it can automatically move up to150 feet. This costs 20 dp</p><p> </p><p></p><p> Special Attack of a distance of 150 feet, base damage 40, 30 foot radius an unlimited number of times per day costs 130. dp. Adding a MR check of 120 with an effect of blindness costs another 110</p><p> </p><p></p><p> This is a total of 240 dp so far. </p><p> </p><p></p><p> </p><p></p><p> This leaves 660 dp left for skills.</p><p> </p><p></p><p> The Nymph does not generally rely on physical attacks and defense and So puts 220 points in magic projection. This gives her 110+15 to get 125 magic projection. She tends to focus more on defense and so has 140 in magic defense and 110 in magic attack. The attack is not alot for her level, but her special attack, and many magic spells are going to be invisible attacks unless the opponent has see supernatural or The Gift</p><p> </p><p></p><p> She puts buys 3 MA multiples for 180 to accumulate 60 zeon per turn and recover 120 zeon per day. This is 400 points total in magic. The magic levels from Intelligence generally going in Earth, Air, Essense or maybe Creation to their individual taste, and definitely picking up a magic shield for defense.</p><p> </p><p></p><p> They then focus on hide, persuastion, athletics, and perception skills to taste.</p><p> </p><p></p><p> And now then our nymph is ready to go.</p></blockquote><p></p>
[QUOTE="Kalis, post: 5455989, member: 64720"] First you should determine its level and gnosis since you spend dp on everything. For this example monster I am going with gnosis 20, and a level of 4. This is basically a Nymph, based on the D&D Nymph The creature will be a natural creature The creature has 900 dp to split amongst monster abilities and class abilities such as attack, defense and any magic. The creature is an illusionist. I now acquire essential abilities. I see it as being Attuned to forests. So that costs me 10 dp. The creature is beyond normal human ken for abilities and so has the inhumanity trait. This costs another 10 dp The creature also has a bit of magic. So I will be taking the gift for another 30. The creature has a few mental characteristics over the human normal max of 10, so I am also taking Superhuman Spiritual Characteristics for 20 more dp. The creature also recovers its magic a little more quickly than normal, and so picks up Superior Magic Recovery for 30dp. This ends expenditures in essential abilities. I have spent 100 dp so far. Next step is characteristics The creature is not physically strong or tough, but is agile and dextrous. It is has high mental stats with power being generally 11 to start So, as a GM I assign Agility 9 Constitution 5 Dexterity 10 Strength 5 Intelligence 9 Perception 10 Power 12 Willpower 9 Appearance 10 With it's stats generated it determines stuff such as initiative, speed, and size. As a medium creature, everything is human like. Now I move on to powers. The creature is has automatic transportation through wilderness and nature, as it is not impeded by forest. This costs 10 dp. Additionally once per day it can automatically move up to150 feet. This costs 20 dp Special Attack of a distance of 150 feet, base damage 40, 30 foot radius an unlimited number of times per day costs 130. dp. Adding a MR check of 120 with an effect of blindness costs another 110 This is a total of 240 dp so far. This leaves 660 dp left for skills. The Nymph does not generally rely on physical attacks and defense and So puts 220 points in magic projection. This gives her 110+15 to get 125 magic projection. She tends to focus more on defense and so has 140 in magic defense and 110 in magic attack. The attack is not alot for her level, but her special attack, and many magic spells are going to be invisible attacks unless the opponent has see supernatural or The Gift She puts buys 3 MA multiples for 180 to accumulate 60 zeon per turn and recover 120 zeon per day. This is 400 points total in magic. The magic levels from Intelligence generally going in Earth, Air, Essense or maybe Creation to their individual taste, and definitely picking up a magic shield for defense. They then focus on hide, persuastion, athletics, and perception skills to taste. And now then our nymph is ready to go. [/QUOTE]
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