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<blockquote data-quote="Aeolius" data-source="post: 456500" data-attributes="member: 2072"><p>I am beginning to work my "Nature of the Beast" (NoB) campaign concept into a 3e format suitable for a chat-based game via IRC. PCs will begin as small forest animals (no dire grizzly bears, thankyouverymuch), companions to the druidess Aerianna. Aerianna is a harridan; hagtouched offspring of a woodhag (a half-hag; offspring of a night hag and sylvan elf) and human (barkburr druid).</p><p></p><p> The campaign begins, with a group of more-or-less ordinary animals who discover that their two-legged friend has been murdered. While attempting to discover the identity of the assassin, the animals encounter a few surprises, along the way. Rules for awakened animals will be brought into play, at some point.</p><p></p><p> Tentatively placed in the Suss Forest, NoB will be a World of Greyhawk campaign.</p><p></p><p> Anyone interested?</p></blockquote><p></p>
[QUOTE="Aeolius, post: 456500, member: 2072"] I am beginning to work my "Nature of the Beast" (NoB) campaign concept into a 3e format suitable for a chat-based game via IRC. PCs will begin as small forest animals (no dire grizzly bears, thankyouverymuch), companions to the druidess Aerianna. Aerianna is a harridan; hagtouched offspring of a woodhag (a half-hag; offspring of a night hag and sylvan elf) and human (barkburr druid). The campaign begins, with a group of more-or-less ordinary animals who discover that their two-legged friend has been murdered. While attempting to discover the identity of the assassin, the animals encounter a few surprises, along the way. Rules for awakened animals will be brought into play, at some point. Tentatively placed in the Suss Forest, NoB will be a World of Greyhawk campaign. Anyone interested? [/QUOTE]
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