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General Tabletop Discussion
*Dungeons & Dragons
Animal Companions & Mounted Combat confusion
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<blockquote data-quote="The Crimson Binome" data-source="post: 6371022" data-attributes="member: 6775031"><p>It seems perfectly normal to me that a wolf is unable to bite <em>while</em> a gnome is riding it. The movement required to attack is just not conducive to carrying a rider who is also potentially attacking (or casting a spell).</p><p></p><p>This would set an incredibly clear line for what is controlled or uncontrolled - i.e. a mount bearing a rider is controlled, and anything not bearing a rider is uncontrolled. The only grey space there is when you're off of the mount, but still leading it, which isn't something that comes up terribly often in combat.</p><p></p><p>The latter option is<em>, </em>I am fairly certain, supposed to be Ranger <em>level</em> x 4. Your cat or wolf or whatever has roughly the same HP as a wizard with Con 10.</p><p></p><p>And, like anything else that gives you a choice between calculations, sometimes one of the factors gets ignored. You can either have "normal hit points for its level, factoring in Con and whatever else", or you have "Level x 4". Pick a formula, and stick with it. If the other formula would give you a better number, then use that one instead. If your wolf loses Con while its HP are based on your level, then the change in its Con does not affect its HP, in much the same way that a heavily armored paladin is still as hard to injure after she suffers Dexterity loss.</p><p></p><p>Not that stat drain is even a thing in this edition. I mean, it's not, is it?</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6371022, member: 6775031"] It seems perfectly normal to me that a wolf is unable to bite [I]while[/I] a gnome is riding it. The movement required to attack is just not conducive to carrying a rider who is also potentially attacking (or casting a spell). This would set an incredibly clear line for what is controlled or uncontrolled - i.e. a mount bearing a rider is controlled, and anything not bearing a rider is uncontrolled. The only grey space there is when you're off of the mount, but still leading it, which isn't something that comes up terribly often in combat. The latter option is[I], [/I]I am fairly certain, supposed to be Ranger [I]level[/I] x 4. Your cat or wolf or whatever has roughly the same HP as a wizard with Con 10. And, like anything else that gives you a choice between calculations, sometimes one of the factors gets ignored. You can either have "normal hit points for its level, factoring in Con and whatever else", or you have "Level x 4". Pick a formula, and stick with it. If the other formula would give you a better number, then use that one instead. If your wolf loses Con while its HP are based on your level, then the change in its Con does not affect its HP, in much the same way that a heavily armored paladin is still as hard to injure after she suffers Dexterity loss. Not that stat drain is even a thing in this edition. I mean, it's not, is it? [/QUOTE]
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