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<blockquote data-quote="Kitsunekaboom" data-source="post: 900586" data-attributes="member: 8301"><p>Yeesh, my game is off today don't mind me <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Edit: Decided to include an animal of my own, originally posted on rec.games.frp.dnd by me, edited though because I have a better understanding of monster blocks. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Platypus</p><p>Tiny Animal</p><p>Hit Dice: ¼d8+1 (2 HP)</p><p>Initiative: +1</p><p>Speed: 5 ft, 30 Swim, burrow 5</p><p>AC: 12 (+1 Dex, +1 Natural)</p><p>Attacks: Bite +1 melee, Kick +1 melee</p><p>Damage: Bite 1 kick 1 (poison</p><p>Face/Reach: </p><p>Special Attacks: Poison for males.</p><p>Special Qualities: Blind Sight, Cold Resistance: 5</p><p>Saves: Fort:+3, Ref:+1, Will:+1</p><p>Abilities: Str:10, Dex:12, Con:12 Int: 2, Wis: 12, Cha:8</p><p>Skills: Swim: +12 Hide: +3</p><p>Feats: Nil</p><p>Climate/Terrain: Any Temperate Fresh Water</p><p>Organization: Solitary, Pair, or Family (2-4)</p><p>Challenge Rating: ½ </p><p>Treasure: Nil</p><p>Alignment: Always Neutral</p><p>Advancement: 1-2 HD (Small) 3-5 HD (Medium)</p><p></p><p>Combat</p><p></p><p>Blind Sight: While underwater Platypi can ascertain all foes within 40 feet as a sighted creature would. Beyond that range, they treat all targets as totally concealed. This ability is due to electrosensors in the Platypi’s bill.</p><p></p><p>Poison: Fortitude save DC: 14. Initial Damage 1d2 Con, Secondary damage 1 Con</p><p></p><p>Platypus as familiar</p><p>+2 to Swim, immunity to platypus poison</p></blockquote><p></p>
[QUOTE="Kitsunekaboom, post: 900586, member: 8301"] Yeesh, my game is off today don't mind me ;) Edit: Decided to include an animal of my own, originally posted on rec.games.frp.dnd by me, edited though because I have a better understanding of monster blocks. :) Platypus Tiny Animal Hit Dice: ¼d8+1 (2 HP) Initiative: +1 Speed: 5 ft, 30 Swim, burrow 5 AC: 12 (+1 Dex, +1 Natural) Attacks: Bite +1 melee, Kick +1 melee Damage: Bite 1 kick 1 (poison Face/Reach: Special Attacks: Poison for males. Special Qualities: Blind Sight, Cold Resistance: 5 Saves: Fort:+3, Ref:+1, Will:+1 Abilities: Str:10, Dex:12, Con:12 Int: 2, Wis: 12, Cha:8 Skills: Swim: +12 Hide: +3 Feats: Nil Climate/Terrain: Any Temperate Fresh Water Organization: Solitary, Pair, or Family (2-4) Challenge Rating: ½ Treasure: Nil Alignment: Always Neutral Advancement: 1-2 HD (Small) 3-5 HD (Medium) Combat Blind Sight: While underwater Platypi can ascertain all foes within 40 feet as a sighted creature would. Beyond that range, they treat all targets as totally concealed. This ability is due to electrosensors in the Platypi’s bill. Poison: Fortitude save DC: 14. Initial Damage 1d2 Con, Secondary damage 1 Con Platypus as familiar +2 to Swim, immunity to platypus poison [/QUOTE]
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