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Story Hour
Anka Seth - The Rise of the Hydra (New Update April 19, 2007)
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<blockquote data-quote="Fiasco" data-source="post: 2876267" data-attributes="member: 15187"><p>Fair comment. I have actually ammended the previous post as it neglected to mention a key piece of information that the pirate also related in exchange for his life.</p><p></p><p>In further justification of our actions you have to bear in mind several things with this party:</p><p></p><p>a) They were piss weak. Many characters had very low stats and hp. We knew we had gotten lucky and that there was a big fleet of pirates out there. By having Rumscully Jack owing us a favour, we hoped to avoid any further confrontations with them.</p><p></p><p>b) The mission was to gather information. At this point we still had no idea why the Baron's castle was raided. Rumscully Jack was the only lead we had and we had to convince him that it was worth his while to help us as best he could.</p><p></p><p>c) Rumscully Jack was very convincing when talking about the power of his masters. He proposed that if we let him go, he would return to his lair and pass off our attack as a raid that was beaten off with nothing of importance gained, thus hopefully keeping us safe from reprisals. If we killed him, they would be alerted and our job that much harder. It was touch and go, but reason prevailed and we let him go, with oaths sworn to enforce the agreement all round.*</p><p></p><p>* Although our DM didn't give us details, out character backgrounds told us that oaths sworn by the names of the gods were binding. You could break them, but faced divine wrath if doing so. We believed it and much later in the campaign we witnessed the consequences of breaking such an oath.</p></blockquote><p></p>
[QUOTE="Fiasco, post: 2876267, member: 15187"] Fair comment. I have actually ammended the previous post as it neglected to mention a key piece of information that the pirate also related in exchange for his life. In further justification of our actions you have to bear in mind several things with this party: a) They were piss weak. Many characters had very low stats and hp. We knew we had gotten lucky and that there was a big fleet of pirates out there. By having Rumscully Jack owing us a favour, we hoped to avoid any further confrontations with them. b) The mission was to gather information. At this point we still had no idea why the Baron's castle was raided. Rumscully Jack was the only lead we had and we had to convince him that it was worth his while to help us as best he could. c) Rumscully Jack was very convincing when talking about the power of his masters. He proposed that if we let him go, he would return to his lair and pass off our attack as a raid that was beaten off with nothing of importance gained, thus hopefully keeping us safe from reprisals. If we killed him, they would be alerted and our job that much harder. It was touch and go, but reason prevailed and we let him go, with oaths sworn to enforce the agreement all round.* * Although our DM didn't give us details, out character backgrounds told us that oaths sworn by the names of the gods were binding. You could break them, but faced divine wrath if doing so. We believed it and much later in the campaign we witnessed the consequences of breaking such an oath. [/QUOTE]
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Anka Seth - The Rise of the Hydra (New Update April 19, 2007)
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