Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Story Hour
Annals of Rabirius, Magus of the Lyceum Arcani
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Noltelix" data-source="post: 2328693" data-attributes="member: 32952"><p><strong>Seeking the temple</strong></p><p></p><p><span style="font-family: 'Book Antiqua'"><span style="color: DarkRed">Rabirius, seeking the temple</span></span></p><p></p><p><span style="font-family: 'Book Antiqua'"><span style="color: DarkRed">After some time spent resting in Kerrak, we have been assigned (at least those of us among the guard) to a new task and sent north once more to investigate the dissapearance of our former patron, Christofarius Sendar, in addition to seeking more information regarding the appearance of a mysterious cult (the Elder Elemental Eye) that we encountered in the princess Argenta's castle, and I do not doubt that Governor Octavius wants us to report on the progress and state of affairs in Duvik's Pass as well. </span></span></p><p></p><p>We made our way back north to Duvik's Pass (and not without some trepidation, for draped in imperial finery as we were, I was wary of the reception we might receive upon reaching the rebel town). Once we arrived we found the small town greatly changed, having grown to 5x the size it was when we first arrived, and now sporting an imposing outer wall. We managed to get inside and speak to Lady Trelawney without major incident, luckily, and she was dismayed to find out that we were still dealing with the empire as well. She seemed to understand our position, but warned that the time would soon come when maintaining cordial relations with both sides would be impossible. We learned of rumors of an abandoned temple, as well as a ghost town (Nulb), and an old abandoned moathouse that all were potentially suspicious in implicating the growing population of cultists in the region. After a brief information gathering session, we enlisted the aid of another treasure seeker and set off for the temple, deciding to avoid Nulb all together, and thinking that there was not much to the rumors about the old moathouse (most people claimed there was nothing out there).</p><p></p><p>We steered clear of the town that was rumored to be haunted (there were plenty of screams in the night that helped convince us of those claims). It was not too long before we arrived at the gate of the long abandoned temple, expecting to find goblin men inhabiting the crumbling structure. Before the gates, it was the goblin men that found us, however, as we were ambushed by four of the wretched creatures, Firanus nearly losing his life. We over came the first obstacle and were then faced with the next (a locked front door, leading to a courtyard we knew to be full of more goblin men). With Shane poised on the wall, Firanus teleported the rest of us inside the courtyard and we found oursleves immediately the targets of crossbow fire. Luckily for those of us just inside the door, Shane's bow sang true and he made quick work of the goblin men, not one arrow missing its mark. With each step we took taking us further inside the massive structure, we felt the encroaching press of evil as clearly as a weight on our shoulders. Once inside we discovered a prison holding several goblins and one man. The goblins attacked, but I cast a spell to scare them into submission and the threat (small though it was) was ended with minimal casualties. <span style="font-family: 'Book Antiqua'"><span style="color: DarkRed">On a side note, I was pleased with the success of the spell, as it was the first time I got a the cnahce to use it (the basic effect being a loud and terrible dragon's roar, heard by the targets and usually causing them to flee, though if they fight they are noticeably shaken and fight less effectively).</span> </span></p><p></p><p>Almost as soon as we discovered the prisoners, we were faced with a daunting foe. The goblinoid leader (presumably Waddoc, a name we heard while interrogating a godlin man ouside the complex) came from a lower level and brought with him a fearsome pet. A mighty dire ape raged toward us, as well as 4 goblin slaves and the goblin man leader, himself wearing plate mail and carrying a mean looking longsword. As the ape bore down upon us, the goblins and their leader not far behind, we steeled our nerves and made ready. I began casting a spell that would take a bit longer (it is not one of those with which I am well practised), but given the distance I knew I had at least a few seconds before they would be upon us. The charging ape met a raging Villaeus and the too beasts clashed mightily, spilling much blood in the early seconds of the combat. Firanus stepped up beside Villaeus and jabbed the ape with his ranseur (charged with a powerfully explosive fire incantation). To the misfortune of Firanus, he poked the hairy monster in the face, drawing the ire of the beast and with a sudden lunge it had grabbed the poor magus and ripped him asunder. Choking back the sudden urge to vomit, the rest of us fought on, Villaeus battling the monster in melee while Wildcat and Shane poured in arrows from their magically charged bows. At that point the goblins and the leader entered the fray, my spell went off loosing a mighty dragon's roar inside the goblin man's head but although he was shaken he maintained his composure enough to stand and fight. As the fight progressed, Villaeus became pressed on all sides as the goblins and goblin man surrounded him (he still battled the ape). I stepped up to help my friend as he was hit from many directions at once, and became dazed for a few seconds, blasting the goblinoid leader with my most powerful spell (Thundering Palm). As I drove a handful of tightly compressed, fast swirling air into the monster's face, low rumbling thunder sounded and I was sure I had hit the beast hard. Not hard enough I soon found out, as he turned to face me and I felt the bite of that terrible, barbed longsword. To my great forture (for surely I could not stand before this pwoerful monster and hope to survive) our newly aquired companion Shitrillen appeared (seemingly from out of the shadows) and drew some of the goblin man's attention. I was wondering where my magic would best be spent (the ape by this time was down, the goblins were dead or injured badly from an oozeball loosed by the Wildcat, and the leader seemed to be posing the main threat, though I knew there was an invisible spellcaster somewhere in the area as well) when my concentration was broken by an arrow in the back. Stumbling back a few steps I turned to face this new enemy only to see Shane shrugging stupidly. With a scowl I got well clear of the melee so that he could freely shoot without my body getting in his way. Down to my last spell, and with the battle seemingly in hand (Villaeus had recovered and was now whaling on the goblinoid leader as Wildcat and Shane pelted him with missle fire and Shitrillen dancing about looking for an opening in the armor), I cast an invisibility detecting spell on myself and set out in seach of the unseen spellcaster. What I found instead (Shane had come with me) was a nest (not sure what else to call it) of young goblinoid children. I initially thought to leave them be (I was out of magic and they were likely not a real threat I thought) but to our suprise they charged us, following us back to our friends where they soon felt the edge of Villaeus' glowing sword and learned the wrath of Shane's guard dog Buster. </p><p></p><p>When the fighting had ceased entirely Shane resurrected Firanus, taking part of his lifeforce to allow the casting, and burning the leader's magical (as we discovered) sword and armor, as well as some coins from Firanus' pocket. Taxed and weary, we rested for the night in what was likely the bedroom of the goblin men we had slain that day. Upon waking we searched the few rooms that we had not the day before and found several collapsed tunnels, and hidden doors that were stuck. It seemed we had exhausted all possible paths within the great temple, so we went outside to investigate the tower we saw. Inside we found 6 goblin men and, though Wildcat gave them the chance to surrendur they attacked and were put down almost immediately (before I could even react to the situation). inside the tower we found a secret door (again leading to collapsed tunnels) and some tresures. Deciding we'd found enough loot to make the trip worthwhile, we journeyed back to Duvik's Pass. We will likely be setting out for the moathouse in the next few days, but for now we are recovering our strength and looking for more information regarding the cultists in town. </p><p></p><p><span style="font-family: 'Book Antiqua'"><span style="color: DarkRed"> - Rabirius, entry the Third</span></span></p></blockquote><p></p>
[QUOTE="Noltelix, post: 2328693, member: 32952"] [b]Seeking the temple[/b] [FONT=Book Antiqua][COLOR=DarkRed]Rabirius, seeking the temple[/COLOR][/FONT] [FONT=Book Antiqua][COLOR=DarkRed]After some time spent resting in Kerrak, we have been assigned (at least those of us among the guard) to a new task and sent north once more to investigate the dissapearance of our former patron, Christofarius Sendar, in addition to seeking more information regarding the appearance of a mysterious cult (the Elder Elemental Eye) that we encountered in the princess Argenta's castle, and I do not doubt that Governor Octavius wants us to report on the progress and state of affairs in Duvik's Pass as well. [/COLOR][/FONT] We made our way back north to Duvik's Pass (and not without some trepidation, for draped in imperial finery as we were, I was wary of the reception we might receive upon reaching the rebel town). Once we arrived we found the small town greatly changed, having grown to 5x the size it was when we first arrived, and now sporting an imposing outer wall. We managed to get inside and speak to Lady Trelawney without major incident, luckily, and she was dismayed to find out that we were still dealing with the empire as well. She seemed to understand our position, but warned that the time would soon come when maintaining cordial relations with both sides would be impossible. We learned of rumors of an abandoned temple, as well as a ghost town (Nulb), and an old abandoned moathouse that all were potentially suspicious in implicating the growing population of cultists in the region. After a brief information gathering session, we enlisted the aid of another treasure seeker and set off for the temple, deciding to avoid Nulb all together, and thinking that there was not much to the rumors about the old moathouse (most people claimed there was nothing out there). We steered clear of the town that was rumored to be haunted (there were plenty of screams in the night that helped convince us of those claims). It was not too long before we arrived at the gate of the long abandoned temple, expecting to find goblin men inhabiting the crumbling structure. Before the gates, it was the goblin men that found us, however, as we were ambushed by four of the wretched creatures, Firanus nearly losing his life. We over came the first obstacle and were then faced with the next (a locked front door, leading to a courtyard we knew to be full of more goblin men). With Shane poised on the wall, Firanus teleported the rest of us inside the courtyard and we found oursleves immediately the targets of crossbow fire. Luckily for those of us just inside the door, Shane's bow sang true and he made quick work of the goblin men, not one arrow missing its mark. With each step we took taking us further inside the massive structure, we felt the encroaching press of evil as clearly as a weight on our shoulders. Once inside we discovered a prison holding several goblins and one man. The goblins attacked, but I cast a spell to scare them into submission and the threat (small though it was) was ended with minimal casualties. [FONT=Book Antiqua][COLOR=DarkRed]On a side note, I was pleased with the success of the spell, as it was the first time I got a the cnahce to use it (the basic effect being a loud and terrible dragon's roar, heard by the targets and usually causing them to flee, though if they fight they are noticeably shaken and fight less effectively).[/COLOR] [/FONT] Almost as soon as we discovered the prisoners, we were faced with a daunting foe. The goblinoid leader (presumably Waddoc, a name we heard while interrogating a godlin man ouside the complex) came from a lower level and brought with him a fearsome pet. A mighty dire ape raged toward us, as well as 4 goblin slaves and the goblin man leader, himself wearing plate mail and carrying a mean looking longsword. As the ape bore down upon us, the goblins and their leader not far behind, we steeled our nerves and made ready. I began casting a spell that would take a bit longer (it is not one of those with which I am well practised), but given the distance I knew I had at least a few seconds before they would be upon us. The charging ape met a raging Villaeus and the too beasts clashed mightily, spilling much blood in the early seconds of the combat. Firanus stepped up beside Villaeus and jabbed the ape with his ranseur (charged with a powerfully explosive fire incantation). To the misfortune of Firanus, he poked the hairy monster in the face, drawing the ire of the beast and with a sudden lunge it had grabbed the poor magus and ripped him asunder. Choking back the sudden urge to vomit, the rest of us fought on, Villaeus battling the monster in melee while Wildcat and Shane poured in arrows from their magically charged bows. At that point the goblins and the leader entered the fray, my spell went off loosing a mighty dragon's roar inside the goblin man's head but although he was shaken he maintained his composure enough to stand and fight. As the fight progressed, Villaeus became pressed on all sides as the goblins and goblin man surrounded him (he still battled the ape). I stepped up to help my friend as he was hit from many directions at once, and became dazed for a few seconds, blasting the goblinoid leader with my most powerful spell (Thundering Palm). As I drove a handful of tightly compressed, fast swirling air into the monster's face, low rumbling thunder sounded and I was sure I had hit the beast hard. Not hard enough I soon found out, as he turned to face me and I felt the bite of that terrible, barbed longsword. To my great forture (for surely I could not stand before this pwoerful monster and hope to survive) our newly aquired companion Shitrillen appeared (seemingly from out of the shadows) and drew some of the goblin man's attention. I was wondering where my magic would best be spent (the ape by this time was down, the goblins were dead or injured badly from an oozeball loosed by the Wildcat, and the leader seemed to be posing the main threat, though I knew there was an invisible spellcaster somewhere in the area as well) when my concentration was broken by an arrow in the back. Stumbling back a few steps I turned to face this new enemy only to see Shane shrugging stupidly. With a scowl I got well clear of the melee so that he could freely shoot without my body getting in his way. Down to my last spell, and with the battle seemingly in hand (Villaeus had recovered and was now whaling on the goblinoid leader as Wildcat and Shane pelted him with missle fire and Shitrillen dancing about looking for an opening in the armor), I cast an invisibility detecting spell on myself and set out in seach of the unseen spellcaster. What I found instead (Shane had come with me) was a nest (not sure what else to call it) of young goblinoid children. I initially thought to leave them be (I was out of magic and they were likely not a real threat I thought) but to our suprise they charged us, following us back to our friends where they soon felt the edge of Villaeus' glowing sword and learned the wrath of Shane's guard dog Buster. When the fighting had ceased entirely Shane resurrected Firanus, taking part of his lifeforce to allow the casting, and burning the leader's magical (as we discovered) sword and armor, as well as some coins from Firanus' pocket. Taxed and weary, we rested for the night in what was likely the bedroom of the goblin men we had slain that day. Upon waking we searched the few rooms that we had not the day before and found several collapsed tunnels, and hidden doors that were stuck. It seemed we had exhausted all possible paths within the great temple, so we went outside to investigate the tower we saw. Inside we found 6 goblin men and, though Wildcat gave them the chance to surrendur they attacked and were put down almost immediately (before I could even react to the situation). inside the tower we found a secret door (again leading to collapsed tunnels) and some tresures. Deciding we'd found enough loot to make the trip worthwhile, we journeyed back to Duvik's Pass. We will likely be setting out for the moathouse in the next few days, but for now we are recovering our strength and looking for more information regarding the cultists in town. [FONT=Book Antiqua][COLOR=DarkRed] - Rabirius, entry the Third[/COLOR][/FONT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Annals of Rabirius, Magus of the Lyceum Arcani
Top