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Another crack at a martial controller: The Swashbuckler
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<blockquote data-quote="happyelf" data-source="post: 4202775" data-attributes="member: 40394"><p>Hi!</p><p></p><p>A week or so ago I posted a thread suggesting that barbarians would make good strikers, or maybe even controllers. The response was mixed, but i'm still interested in the idea, and still concerned that the different roles (such as defender) might end up giving rise to classes which are too uniform with one another. To put it another way, I don't want all the defenders to be 'big guy with sword', or all the strikers to be 'fast accurate guy', or the other norms that already seem to be developing.</p><p></p><p>There's no reason for the concept of a given class to lean on the conventional wisdom as to what a particular role should look like, and in general roles are a great opportunity to create some interesting and non-archetypal character options. I know people have also been talking about classes with hybrid roles, but i'm don't think a character has to be for isntance, a hybrid striker, just because they're moving around a lot.</p><p></p><p></p><p>So anyway my new idea is that a Swashbuckler class would make a great martial controller. </p><p></p><p>Anybody who's ever seen a movie that is even slightly swashbuckley wil know that the heroes tend to fight a whole bunch of people at once, move around the battlefield in wierd ways, and cause outer unique effects like disarming and humiliating people. I don't think controllers have to operate at range, and I do think that the unique fighting style of such a character would be perfectly suited to the kind of crowd control powers that are right at home in the controller role.</p><p></p><p>OTOH I can also see and argument for them being defenders, since they tend to keep a lot of their enemies busy. But realyl swashbucklers don't strike me as doing that much damage to their enemies, which seems the norm for defenders and particularly strikers.</p><p></p><p>Either way, a swashbuckler could have abilities such as:</p><p></p><p>*Dance of Blades: Make an attack against each adjacent foe and then slide any foe you hit one square.</p><p></p><p>*The Cruelest Cut: Make an attack with CHA as a bonus and hold a foe in place, or apply another status effect with a will save to end it.</p><p></p><p>*Steel Tango: On a successful hit, Mark one enemy adjacent to you who attacked you last turn, swop places with them as a minor action or as part of a standard action, lose the mark if you are not in adjacent squares.</p><p></p><p>*My hero: Swop places with an ally within 2 squares when an enemy has made an attack against you, but before it is resolved. Your ally is then attacked in your place and will probably want to have a chat about teamwork after the battle.</p><p></p><p>*Pardon Me: Move through the enemies as if they were allies for one round, gain CHA as a bonus to AC until the end of the encounter. </p><p></p><p></p><p>Any thoughts?</p></blockquote><p></p>
[QUOTE="happyelf, post: 4202775, member: 40394"] Hi! A week or so ago I posted a thread suggesting that barbarians would make good strikers, or maybe even controllers. The response was mixed, but i'm still interested in the idea, and still concerned that the different roles (such as defender) might end up giving rise to classes which are too uniform with one another. To put it another way, I don't want all the defenders to be 'big guy with sword', or all the strikers to be 'fast accurate guy', or the other norms that already seem to be developing. There's no reason for the concept of a given class to lean on the conventional wisdom as to what a particular role should look like, and in general roles are a great opportunity to create some interesting and non-archetypal character options. I know people have also been talking about classes with hybrid roles, but i'm don't think a character has to be for isntance, a hybrid striker, just because they're moving around a lot. So anyway my new idea is that a Swashbuckler class would make a great martial controller. Anybody who's ever seen a movie that is even slightly swashbuckley wil know that the heroes tend to fight a whole bunch of people at once, move around the battlefield in wierd ways, and cause outer unique effects like disarming and humiliating people. I don't think controllers have to operate at range, and I do think that the unique fighting style of such a character would be perfectly suited to the kind of crowd control powers that are right at home in the controller role. OTOH I can also see and argument for them being defenders, since they tend to keep a lot of their enemies busy. But realyl swashbucklers don't strike me as doing that much damage to their enemies, which seems the norm for defenders and particularly strikers. Either way, a swashbuckler could have abilities such as: *Dance of Blades: Make an attack against each adjacent foe and then slide any foe you hit one square. *The Cruelest Cut: Make an attack with CHA as a bonus and hold a foe in place, or apply another status effect with a will save to end it. *Steel Tango: On a successful hit, Mark one enemy adjacent to you who attacked you last turn, swop places with them as a minor action or as part of a standard action, lose the mark if you are not in adjacent squares. *My hero: Swop places with an ally within 2 squares when an enemy has made an attack against you, but before it is resolved. Your ally is then attacked in your place and will probably want to have a chat about teamwork after the battle. *Pardon Me: Move through the enemies as if they were allies for one round, gain CHA as a bonus to AC until the end of the encounter. Any thoughts? [/QUOTE]
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