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<blockquote data-quote="Chris_Nightwing" data-source="post: 5972490" data-attributes="member: 882"><p>I had the experience of realising that the iconic spells in my head were usually the ones I either always cast or had amusing stories associated with them in game. Like Stone Shape for instance, probably not iconic to most, but to me it saved our lives once in a dungeon where we abused the spell definition to form a giant spike to drop on the bad guy's head.</p><p></p><p>I commented on nearly every section, trying to say why I didn't pick certain things. Particularly why I chose lots of damage spells, even though I don't think that's all Wizards should do. Similarly for Clerics, who have far fewer iconic spells I think, and those like Flame Strike and Blade Barrier probably shouldn't be for every Cleric.</p><p></p><p>I created a thread a while back discussing this - they have a good chance to redefine everything about magic. Schools, types, damages, durations, saves, keywords, effects, power levels, the lot. They should rebuild from scratch, because, most of all, that list reminded me how the D&D spell list was grown organically from how O/1/2e functioned, and the game doesn't function like that any more.</p></blockquote><p></p>
[QUOTE="Chris_Nightwing, post: 5972490, member: 882"] I had the experience of realising that the iconic spells in my head were usually the ones I either always cast or had amusing stories associated with them in game. Like Stone Shape for instance, probably not iconic to most, but to me it saved our lives once in a dungeon where we abused the spell definition to form a giant spike to drop on the bad guy's head. I commented on nearly every section, trying to say why I didn't pick certain things. Particularly why I chose lots of damage spells, even though I don't think that's all Wizards should do. Similarly for Clerics, who have far fewer iconic spells I think, and those like Flame Strike and Blade Barrier probably shouldn't be for every Cleric. I created a thread a while back discussing this - they have a good chance to redefine everything about magic. Schools, types, damages, durations, saves, keywords, effects, power levels, the lot. They should rebuild from scratch, because, most of all, that list reminded me how the D&D spell list was grown organically from how O/1/2e functioned, and the game doesn't function like that any more. [/QUOTE]
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