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<blockquote data-quote="Herschel" data-source="post: 5973166" data-attributes="member: 78357"><p>It really is poor design to "balance" Wizards by giving them spells to dominate social and exploration areas in order to not use all their slots to dominate combat. One of the good things they did with 4E was to compartmentalize spells in their general use. Back in the day, one of the issues we had with Wizards was that they could tailor their spell list to the type of campaign being run to always have an upper hand. In the combat-heavy games, they were blasters, in the social-heavy games they took the charm spells, etc. </p><p> </p><p>Its also crappy to give Clerics spells that just buff and heal others and takes all their actions. I like things like Pacifist Clerics and Lazy Warlords being options, I hate them being the default.</p></blockquote><p></p>
[QUOTE="Herschel, post: 5973166, member: 78357"] It really is poor design to "balance" Wizards by giving them spells to dominate social and exploration areas in order to not use all their slots to dominate combat. One of the good things they did with 4E was to compartmentalize spells in their general use. Back in the day, one of the issues we had with Wizards was that they could tailor their spell list to the type of campaign being run to always have an upper hand. In the combat-heavy games, they were blasters, in the social-heavy games they took the charm spells, etc. Its also crappy to give Clerics spells that just buff and heal others and takes all their actions. I like things like Pacifist Clerics and Lazy Warlords being options, I hate them being the default. [/QUOTE]
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