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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5973754" data-attributes="member: 710"><p>Actually, I'd love to see a return of these buff spells as something other than boring stat boosters.</p><p></p><p>I haven't gotten good ideas for all, but here are some:</p><p></p><p><strong>Cat's Grace</strong></p><p>Duration: 24 hours (see also text)</p><p>The target gains advantage on checks to climb and sneak, and takes only half damage from falls. The character can end the spell voluntarily as a reaction when he is hit by an attack, taking only half damage from the attack.</p><p></p><p><strong>Bull's Strenth</strong></p><p>Duration: 24 hours (see also text)</p><p>The target gains advantage on any checks to force open a door, or to push or pull something. He can carry twice his normal load in weight. The character can end the spell voluntary as part of a melee attack to inflict 1d10 extra damage.</p><p></p><p><strong>Camel's Endurance</strong> (Bear doesn't really make sense, does it?)</p><p>Duration: 24 hours (see also text)</p><p>The spell provides enough sustenance in food and water for one day to the target. During this time, the target has advantage on all checks to resist strenous activity and he does not tire, even if he doesn't get to sleep.The character can end the spell voluntarily when spending a hit die to immediately regain that hit die.</p><p></p><p><strong>Fox Cunning</strong></p><p>Duration: 24 hours (see also text)</p><p>The character gains advantage on all knowledge related and information gathering checks. The character can voluntarily end the spell to reroll a single failed knowledge check.</p><p></p><p><strong>Owl's Wisdom</strong></p><p>Duration: 24 hours (see also text)</p><p>The character gains advantage on an checks to read people and notice or observe things. The character can voluntarily end the spell to reroll a single failed check.</p><p></p><p><strong>Eagle's Splendor</strong></p><p>Duration: 24 hours (see also text)</p><p>The character gains advantage on all social interaction checks. The character can voluntarily end the spell to reroll a single failed check.</p><p></p><p>I choose the duration of 24 hours because I am lazy and don't want to track the minituaes of time in my campaigns. The duration in combination with the effects may necessitate a higher level than normal. Or we reduce the effect (say, only 3 times in the duration the character has advantage for an appropriate check.)</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5973754, member: 710"] Actually, I'd love to see a return of these buff spells as something other than boring stat boosters. I haven't gotten good ideas for all, but here are some: [B]Cat's Grace[/B] Duration: 24 hours (see also text) The target gains advantage on checks to climb and sneak, and takes only half damage from falls. The character can end the spell voluntarily as a reaction when he is hit by an attack, taking only half damage from the attack. [B]Bull's Strenth[/B] Duration: 24 hours (see also text) The target gains advantage on any checks to force open a door, or to push or pull something. He can carry twice his normal load in weight. The character can end the spell voluntary as part of a melee attack to inflict 1d10 extra damage. [B]Camel's Endurance[/B] (Bear doesn't really make sense, does it?) Duration: 24 hours (see also text) The spell provides enough sustenance in food and water for one day to the target. During this time, the target has advantage on all checks to resist strenous activity and he does not tire, even if he doesn't get to sleep.The character can end the spell voluntarily when spending a hit die to immediately regain that hit die. [B]Fox Cunning[/B] Duration: 24 hours (see also text) The character gains advantage on all knowledge related and information gathering checks. The character can voluntarily end the spell to reroll a single failed knowledge check. [B]Owl's Wisdom[/B] Duration: 24 hours (see also text) The character gains advantage on an checks to read people and notice or observe things. The character can voluntarily end the spell to reroll a single failed check. [B]Eagle's Splendor[/B] Duration: 24 hours (see also text) The character gains advantage on all social interaction checks. The character can voluntarily end the spell to reroll a single failed check. I choose the duration of 24 hours because I am lazy and don't want to track the minituaes of time in my campaigns. The duration in combination with the effects may necessitate a higher level than normal. Or we reduce the effect (say, only 3 times in the duration the character has advantage for an appropriate check.) [/QUOTE]
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