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<blockquote data-quote="Ahnehnois" data-source="post: 5976228" data-attributes="member: 17106"><p>That's the key one, to me. What I see in fantasy fiction (or in any fiction, or in reality) is completely incompatible with a balanced, closed game system. Thus, to create an engaging rpg experience, we must have an unbalanced, open system, and have people who understand this and choose not to try to "win" D&D. When I see people who treat D&D as a competitive game, rather than as an rpg, I either change their minds, or get rid of them. Not everyone has that capacity, or that luxury, I understand.</p><p></p><p>I don't dismiss them; I just don't think that this is the norm. D&D has been very successful for several decades and I find it implausible that the basic game is as fundamentally flawed as this line of reasoning suggests. D&D is a primitive game, filled with problems that need to be fixed, but I don't think the basic assumptions of the game (including what magic can do) are wrong or need to be changed.</p><p></p><p>Personally, I would prefer a much more limited magic system where spells had huge costs, as well as a deeper and better nonmagical combat system, albeit for different reasons.</p><p></p><p>Hopefully, the hobby will grow and diversify. Whether that will happen under one brand and one set of rules I don't know, but it would be nice to see the hobby move back in that direction. If we could have a universal, customizablke ruleset that would be nice, but I'm also a realist and thus skeptical of WotC's ability to get back on track. I suspect the hobby will persist, one way or another.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 5976228, member: 17106"] That's the key one, to me. What I see in fantasy fiction (or in any fiction, or in reality) is completely incompatible with a balanced, closed game system. Thus, to create an engaging rpg experience, we must have an unbalanced, open system, and have people who understand this and choose not to try to "win" D&D. When I see people who treat D&D as a competitive game, rather than as an rpg, I either change their minds, or get rid of them. Not everyone has that capacity, or that luxury, I understand. I don't dismiss them; I just don't think that this is the norm. D&D has been very successful for several decades and I find it implausible that the basic game is as fundamentally flawed as this line of reasoning suggests. D&D is a primitive game, filled with problems that need to be fixed, but I don't think the basic assumptions of the game (including what magic can do) are wrong or need to be changed. Personally, I would prefer a much more limited magic system where spells had huge costs, as well as a deeper and better nonmagical combat system, albeit for different reasons. Hopefully, the hobby will grow and diversify. Whether that will happen under one brand and one set of rules I don't know, but it would be nice to see the hobby move back in that direction. If we could have a universal, customizablke ruleset that would be nice, but I'm also a realist and thus skeptical of WotC's ability to get back on track. I suspect the hobby will persist, one way or another. [/QUOTE]
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