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Another Generalist homebrew
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<blockquote data-quote="Kobold Stew" data-source="post: 6629392" data-attributes="member: 23484"><p>This is very high powered, and I think it would be hard to justify taking any other specialty if this were available:</p><p></p><p>Broader Comprehension gives two powerful abilities: a 50% gain in spells learned, every level, in addition to improved recovery, which will help the wizard every single long rest. Even if just the first of these were present, it would still be overpowered.</p><p></p><p>True Grimoire is arguably slighter (a "ribbon", if you will), but it guarantees access to your spell book at all times, which no other wizard would have, and is much more powerful than the fluffy "savant" abilities.</p><p></p><p>Scholarly insight: +2 to +6 spells prepared per day? Again, hugely powerful.</p><p></p><p>Improved Arcane recovery: this is fluffing up the ability granted by Broader Comprehension. Possibly fine here, especially if it is removed from level 2. </p><p></p><p>Grimoire Improvement. Three additional abilities at level 10! (all other specialties have 1, not 4). Arguably, two of these are minor, but the halving of ritual times is obviously exploitable, and would be highly powered on its own.</p><p></p><p>Potent Caster: by definition, every high-level generalist can take on any rival school. You are effectively giving more high-level slots to generalists for most major damage-dealing spells. You recognize the need for a cap, but use the exhaustion rules to make it more powerful. And why a short rest, rather than a long one? Again, too powerful. </p><p></p><p>I cannot imagine anyone taking any school specialty if this option was on the table.</p><p></p><p>Suggestions if you want to balance it against other schools (for a start):</p><p>* remove the improved recovery at level 2.</p><p>* remove the second second bullet of True Grimoire</p><p>* scholarly insights: prepare two extra spells (total), not N=proficiency bonus</p><p>* delete third bullet point of grimoire improvement</p><p>* Potent caster: allow the ability to be used once per long rest. (possibly a case could be made for 1/short rest) </p><p></p><p>Even if you accepted all of these changes, I still think the generalist would be pretty powerful. Hope this helps.</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 6629392, member: 23484"] This is very high powered, and I think it would be hard to justify taking any other specialty if this were available: Broader Comprehension gives two powerful abilities: a 50% gain in spells learned, every level, in addition to improved recovery, which will help the wizard every single long rest. Even if just the first of these were present, it would still be overpowered. True Grimoire is arguably slighter (a "ribbon", if you will), but it guarantees access to your spell book at all times, which no other wizard would have, and is much more powerful than the fluffy "savant" abilities. Scholarly insight: +2 to +6 spells prepared per day? Again, hugely powerful. Improved Arcane recovery: this is fluffing up the ability granted by Broader Comprehension. Possibly fine here, especially if it is removed from level 2. Grimoire Improvement. Three additional abilities at level 10! (all other specialties have 1, not 4). Arguably, two of these are minor, but the halving of ritual times is obviously exploitable, and would be highly powered on its own. Potent Caster: by definition, every high-level generalist can take on any rival school. You are effectively giving more high-level slots to generalists for most major damage-dealing spells. You recognize the need for a cap, but use the exhaustion rules to make it more powerful. And why a short rest, rather than a long one? Again, too powerful. I cannot imagine anyone taking any school specialty if this option was on the table. Suggestions if you want to balance it against other schools (for a start): * remove the improved recovery at level 2. * remove the second second bullet of True Grimoire * scholarly insights: prepare two extra spells (total), not N=proficiency bonus * delete third bullet point of grimoire improvement * Potent caster: allow the ability to be used once per long rest. (possibly a case could be made for 1/short rest) Even if you accepted all of these changes, I still think the generalist would be pretty powerful. Hope this helps. [/QUOTE]
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