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<blockquote data-quote="steeldragons" data-source="post: 6629436" data-attributes="member: 92511"><p>I have to concur this seems...highly overpowered.</p><p></p><p>I would tone everything down/take things out, as follows, maybe to get more in line as a "genralist mage in a world with specialist mages":</p><p></p><p><strong>@2nd: Broader Comprehension: </strong>the player selects 3 arcane schools of magicfrom the following list: <em>abjuration, conjuration, divination, enchantment, evocation, illusion, necromancy or transmutation.</em> Their time and gold is halved for copying spells of these schools into your spellbook.</p><p></p><p><strong>@6th: True Grimoire:</strong> Using your Action, you can summon your spell book to your hand as long as you and it are on the same plane. Also, whether summoned or already in hand, the grimoire will flip through its pages itself to the spell or ritual you (mentally or vocally) request, allowing you to begin casting from it as a bonus action.</p><p></p><p>If lost/destroyed, the generalist can replace their True Grimoire with a specialized "Find Familiar" ritual that will result in the appearance of a "new" grimoire that is already inscribed with spells up to half the caster's level (e.g. a 10th level wizard who gains a new grimoire this way, would have/recover their 1st-3rd level spells in it, as usable by a wizard of 5th level).</p><p></p><p><strong>@10th: Ritual Magus:</strong> You can copy and cast spells <em>from other class lists</em> that have the ritual tag into your True Grimoire. These rituals may be cast, at the normal time and material requirements. Additionally, Ritual spells from the Wizard's spell list can be cast -from your True Grimoire- at half the time and cost. </p><p></p><p><strong>@14th: Improved Recovery:</strong> You can add your whole Intelligence mod to your number of slots regained from Arcane Recovery. This ability can not be used again until after a long rest.</p><p></p><p>And even some of this might be a bit over the top. But it is, at least marginally, closer in amounts and power-of-abilities to the other schools.</p><p>If I were to add a generalist mage to the class selection of a 5e game (and when I get one started, I most certainly will), I would use this or something similar before the class you presented...but I have a very low tolerance for overpowered/powergaming style play. So, ymmv.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6629436, member: 92511"] I have to concur this seems...highly overpowered. I would tone everything down/take things out, as follows, maybe to get more in line as a "genralist mage in a world with specialist mages": [B]@2nd: Broader Comprehension: [/B]the player selects 3 arcane schools of magicfrom the following list: [I]abjuration, conjuration, divination, enchantment, evocation, illusion, necromancy or transmutation.[/I] Their time and gold is halved for copying spells of these schools into your spellbook. [B]@6th: True Grimoire:[/B] Using your Action, you can summon your spell book to your hand as long as you and it are on the same plane. Also, whether summoned or already in hand, the grimoire will flip through its pages itself to the spell or ritual you (mentally or vocally) request, allowing you to begin casting from it as a bonus action. If lost/destroyed, the generalist can replace their True Grimoire with a specialized "Find Familiar" ritual that will result in the appearance of a "new" grimoire that is already inscribed with spells up to half the caster's level (e.g. a 10th level wizard who gains a new grimoire this way, would have/recover their 1st-3rd level spells in it, as usable by a wizard of 5th level). [B]@10th: Ritual Magus:[/B] You can copy and cast spells [I]from other class lists[/I] that have the ritual tag into your True Grimoire. These rituals may be cast, at the normal time and material requirements. Additionally, Ritual spells from the Wizard's spell list can be cast -from your True Grimoire- at half the time and cost. [B]@14th: Improved Recovery:[/B] You can add your whole Intelligence mod to your number of slots regained from Arcane Recovery. This ability can not be used again until after a long rest. And even some of this might be a bit over the top. But it is, at least marginally, closer in amounts and power-of-abilities to the other schools. If I were to add a generalist mage to the class selection of a 5e game (and when I get one started, I most certainly will), I would use this or something similar before the class you presented...but I have a very low tolerance for overpowered/powergaming style play. So, ymmv. [/QUOTE]
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