Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Another great one from the original Fiend Folio....the Guardian Daemon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Grazzt" data-source="post: 8292" data-attributes="member: 7"><p><strong>GUARDIAN DAEMON</strong></p><p><strong>Large Outsider</strong></p><p><strong>Hit Dice:</strong> 8d8+24 (60 hp)</p><p><strong>Initiative: </strong>+1 (Dex)</p><p><strong>Speed: </strong>30 ft</p><p><strong>AC: </strong>19 (-1 size, +1 Dex, +11 natural)</p><p><strong>Attacks:</strong> Bite +11 melee, 2 claws +9 melee</p><p><strong>Damage:</strong> Bite 4d4+4, claw 1d6+2</p><p><strong>Face/Reach:</strong> 5 ft by 5 ft/10 ft</p><p><strong>Special Attacks:</strong> Breath weapon</p><p><strong>Special Qualities:</strong> Damage reduction 20/+2, telepathy, immunities</p><p><strong>Saves:</strong> Fort +9, Ref +7, Will +8</p><p><strong>Abilities: </strong>Str 18, Dex 12, Con 16, Int 12, Wis 14, Cha 14</p><p><strong>Skills:</strong> Bluff +7, Hide +5, Listen +12, Move Silently +9, Search +10, Sense Motive +8, Spot +12</p><p><strong>Feats:</strong> Blind-Fight, Multiattack, Power Attack</p><p></p><p><strong>Climate/Terrain:</strong> Any land and underground</p><p><strong>Organization:</strong> Solitary or troupe (2-4)</p><p><strong>Challenge Rating:</strong> 7</p><p><strong>Treasure:</strong> None (see text)</p><p><strong>Alignment:</strong> Always neutral</p><p><strong>Advancement:</strong> 9-15 HD (Large); 16-24 HD (Huge)</p><p></p><p>Though called daemon, scholars believe it is not related to the daemons of the lower planes (the ones called yugoloth). A guardian daemon is summoned to the Material Plane by a spellcaster with the task of guarding an area or treasure.</p><p></p><p> These daemons vary in size and appearance—those encountered on the Material Plane have resembled type II demons (hezrou), type IV demons (nalfeshnee), large bears, and wild cats. Despite their variation and form, the guardian daemon is not a creature to be trifled with.</p><p></p><p><strong>COMBAT</strong></p><p>A guardian daemon only initiates combat the area it is guarding is entered or the treasure it is guarding is tampered with. When engaged in combat a guardian daemon may move freely, but never more than 5 feet from the area or treasure it guards.</p><p></p><p> A guardian daemon attacks using its breath weapon, bite, and claws. It defends the area it is tied to until either it or its opponents are dead.</p><p></p><p> <strong>Breath Weapon (Su):</strong> Once every 1d4 rounds, cone of fire, 30 feet; 5f6 points of damage, Reflex save DC 16 halves the damage.</p><p></p><p> <strong>Telepathy (Sp):</strong> The guardian daemon can communicate with any creature within 100 feet that has a language.</p><p></p><p> <strong>Immunities (Ex):</strong> Guardian daemons are immune to mind-influencing effects and spells, sleep, hold, and polymorph. (There is a 50% chance that any particular guardian daemon is immune to fire. Guardian daemons with this immunity gain the fire subtype.)</p></blockquote><p></p>
[QUOTE="Grazzt, post: 8292, member: 7"] [b]GUARDIAN DAEMON[/b] [b]Large Outsider[/b] [b]Hit Dice:[/b] 8d8+24 (60 hp) [b]Initiative: [/b]+1 (Dex) [b]Speed: [/b]30 ft [b]AC: [/b]19 (-1 size, +1 Dex, +11 natural) [b]Attacks:[/b] Bite +11 melee, 2 claws +9 melee [b]Damage:[/b] Bite 4d4+4, claw 1d6+2 [b]Face/Reach:[/b] 5 ft by 5 ft/10 ft [b]Special Attacks:[/b] Breath weapon [b]Special Qualities:[/b] Damage reduction 20/+2, telepathy, immunities [b]Saves:[/b] Fort +9, Ref +7, Will +8 [b]Abilities: [/b]Str 18, Dex 12, Con 16, Int 12, Wis 14, Cha 14 [b]Skills:[/b] Bluff +7, Hide +5, Listen +12, Move Silently +9, Search +10, Sense Motive +8, Spot +12 [b]Feats:[/b] Blind-Fight, Multiattack, Power Attack [b]Climate/Terrain:[/b] Any land and underground [b]Organization:[/b] Solitary or troupe (2-4) [b]Challenge Rating:[/b] 7 [b]Treasure:[/b] None (see text) [b]Alignment:[/b] Always neutral [b]Advancement:[/b] 9-15 HD (Large); 16-24 HD (Huge) Though called daemon, scholars believe it is not related to the daemons of the lower planes (the ones called yugoloth). A guardian daemon is summoned to the Material Plane by a spellcaster with the task of guarding an area or treasure. These daemons vary in size and appearance—those encountered on the Material Plane have resembled type II demons (hezrou), type IV demons (nalfeshnee), large bears, and wild cats. Despite their variation and form, the guardian daemon is not a creature to be trifled with. [b]COMBAT[/b] A guardian daemon only initiates combat the area it is guarding is entered or the treasure it is guarding is tampered with. When engaged in combat a guardian daemon may move freely, but never more than 5 feet from the area or treasure it guards. A guardian daemon attacks using its breath weapon, bite, and claws. It defends the area it is tied to until either it or its opponents are dead. [b]Breath Weapon (Su):[/b] Once every 1d4 rounds, cone of fire, 30 feet; 5f6 points of damage, Reflex save DC 16 halves the damage. [b]Telepathy (Sp):[/b] The guardian daemon can communicate with any creature within 100 feet that has a language. [b]Immunities (Ex):[/b] Guardian daemons are immune to mind-influencing effects and spells, sleep, hold, and polymorph. (There is a 50% chance that any particular guardian daemon is immune to fire. Guardian daemons with this immunity gain the fire subtype.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Another great one from the original Fiend Folio....the Guardian Daemon
Top