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Another healing poll: what other types of healing do you want (or not want) to see?
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<blockquote data-quote="Hussar" data-source="post: 6289374" data-attributes="member: 22779"><p>I'd prefer if the assumptions are 100% transparent and stated up front. Then you present a series of a la carte options for changing those assumptions. If healing is rare, then how can I make it common and not break the game? If healing is common, how can I slow it down and not break the game.</p><p></p><p>What the game should never do is bury the assumptions with the hope that individual DM's can just "figure it out".</p><p></p><p>To give an example, in our 1e and 2e games, healing was always pretty common because we always had at least one cleric and often had two (fairly big groups). Which meant that we could bulldoze through most encounters. Between lots of healing and the fact that 1e and 2e PC's can be very, very powerful relative to the threats they normally would be facing, we blasted through all sorts of adventures. I remember as a DM and as a player, in multiple groups, taking on modules that were two or three levels higher than our group because we broke the game so badly.</p><p></p><p>But, because nothing was ever discussed in the DMG or other sources, we thought this was just normal.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6289374, member: 22779"] I'd prefer if the assumptions are 100% transparent and stated up front. Then you present a series of a la carte options for changing those assumptions. If healing is rare, then how can I make it common and not break the game? If healing is common, how can I slow it down and not break the game. What the game should never do is bury the assumptions with the hope that individual DM's can just "figure it out". To give an example, in our 1e and 2e games, healing was always pretty common because we always had at least one cleric and often had two (fairly big groups). Which meant that we could bulldoze through most encounters. Between lots of healing and the fact that 1e and 2e PC's can be very, very powerful relative to the threats they normally would be facing, we blasted through all sorts of adventures. I remember as a DM and as a player, in multiple groups, taking on modules that were two or three levels higher than our group because we broke the game so badly. But, because nothing was ever discussed in the DMG or other sources, we thought this was just normal. [/QUOTE]
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Community
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*Dungeons & Dragons
Another healing poll: what other types of healing do you want (or not want) to see?
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